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Played 500+ games
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Based on other reviews, I got extremely hyped and expected a powerful narrative that I would call one of the best in my life.
In reality, I got a linear narrative of a visual novel combined with item inspection from walking simulators, which supports the story.
I completed the prologue and the first chapter.
Initially, I really liked the setup - nothing was clear, everything was shrouded in pathos and mysticism. The only thing I didn't like was the voice acting; it was poor for half the characters.
But by the end of the first chapter, the layer of mysticism melted away, revealing yet another story about a messiah who, in the end, turns out to be not who they claim to be (at least, that's the impression I got).
The pacing, due to the combination of walking simulator and visual novel, is very uneven, and coupled with the lack of WTF moments, the story became predictable and derivative/formulaic for me by the end of the first chapter. The perfect form of WTF moments comes to mind when I think of the first season of Attack on Titan (in subsequent seasons, unfortunately, the plot begins to deteriorate exponentially).
Credit should be given to the indie studio for attempting to create their own visual style for the game on a limited budget, and the soundtrack is relatively decent.
The dialogues are okay. I didn't particularly believe in their realism, but they're not done terribly. Unfortunately, some moments reek of an extremely strong desire for pathos, symbolism, and surrealistic cinematography. This disrupts the sense of smooth transition from scene to scene, and instead creates a feeling that the game is trying too hard to appear intelligent. And this is despite the fact that there are genuinely smart, intricate games that don't try, but simply are - like The Talos Principle series, Outer Wilds, Kentucky Route Zero. The latter is even an example of how to make an ultra-surrealistic game without feeling overly contrived. It just flows in an endless stream, like an essay.
1000xRESIST didn't captivate me with its story. Even in the first hour, it raises interesting themes and has the potential for plot twists, but for me, firstly, it smells of unoriginality, and secondly - it aims for Evangelion-ism - an attempt to tell a convoluted story about an interesting setting, which ultimately boils down to the emotions of the main characters.
I wanted philosophy, fantastically written dialogues, and an engaging setting. I didn't see any of this in the first hour of the game, and I see no point in continuing to chew on this cactus.
I expected mysteries, an intricate plot in a science fiction setting. In reality, it's just another drama.
In reality, I got a linear narrative of a visual novel combined with item inspection from walking simulators, which supports the story.
I completed the prologue and the first chapter.
Initially, I really liked the setup - nothing was clear, everything was shrouded in pathos and mysticism. The only thing I didn't like was the voice acting; it was poor for half the characters.
But by the end of the first chapter, the layer of mysticism melted away, revealing yet another story about a messiah who, in the end, turns out to be not who they claim to be (at least, that's the impression I got).
The pacing, due to the combination of walking simulator and visual novel, is very uneven, and coupled with the lack of WTF moments, the story became predictable and derivative/formulaic for me by the end of the first chapter. The perfect form of WTF moments comes to mind when I think of the first season of Attack on Titan (in subsequent seasons, unfortunately, the plot begins to deteriorate exponentially).
Credit should be given to the indie studio for attempting to create their own visual style for the game on a limited budget, and the soundtrack is relatively decent.
The dialogues are okay. I didn't particularly believe in their realism, but they're not done terribly. Unfortunately, some moments reek of an extremely strong desire for pathos, symbolism, and surrealistic cinematography. This disrupts the sense of smooth transition from scene to scene, and instead creates a feeling that the game is trying too hard to appear intelligent. And this is despite the fact that there are genuinely smart, intricate games that don't try, but simply are - like The Talos Principle series, Outer Wilds, Kentucky Route Zero. The latter is even an example of how to make an ultra-surrealistic game without feeling overly contrived. It just flows in an endless stream, like an essay.
1000xRESIST didn't captivate me with its story. Even in the first hour, it raises interesting themes and has the potential for plot twists, but for me, firstly, it smells of unoriginality, and secondly - it aims for Evangelion-ism - an attempt to tell a convoluted story about an interesting setting, which ultimately boils down to the emotions of the main characters.
I wanted philosophy, fantastically written dialogues, and an engaging setting. I didn't see any of this in the first hour of the game, and I see no point in continuing to chew on this cactus.
I expected mysteries, an intricate plot in a science fiction setting. In reality, it's just another drama.