Radiohans
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Radiohans
reviewed
Animal Well
This game oozes.
I loved the detail of the dog ceasing its breathing as you approach it. Sensing for movement. Ready to charge. Mostly because I thought "My dog does that too!" and felt a jolt of happiness.
The animals here are rich with expression, and could really freak me out on occasion. The random encounter ones are just chef's kiss.
The ambient lull of a safe room is one of my favorite video game tropes. It's like I immediately fall in love with a game that has it. I'm not sure why it's so simple, but there it is. An incredibly potent Resident Evil ingredient that this game incorporates well.
There's also the egg-collecting, evoking memories of Yume Nikki. Once we have all the eggs, where can we go?
I have one nitpick, and it's only because this felt so tailored for me in so many other ways: For there to have been characters with agency other than the player. Doesn't have to be dialogue-based, but just a dash of a Friend in this mildewy maze, you know? Even just to allude to other fates through the environment would work wonders in a game this atmospheric. The Totoro-reminiscent chinchillas were cute enough, but imagine if one said hi to you!
Anyway, those're my notes on it. Had a great time.
I loved the detail of the dog ceasing its breathing as you approach it. Sensing for movement. Ready to charge. Mostly because I thought "My dog does that too!" and felt a jolt of happiness.
The animals here are rich with expression, and could really freak me out on occasion. The random encounter ones are just chef's kiss.
The ambient lull of a safe room is one of my favorite video game tropes. It's like I immediately fall in love with a game that has it. I'm not sure why it's so simple, but there it is. An incredibly potent Resident Evil ingredient that this game incorporates well.
There's also the egg-collecting, evoking memories of Yume Nikki. Once we have all the eggs, where can we go?
I have one nitpick, and it's only because this felt so tailored for me in so many other ways: For there to have been characters with agency other than the player. Doesn't have to be dialogue-based, but just a dash of a Friend in this mildewy maze, you know? Even just to allude to other fates through the environment would work wonders in a game this atmospheric. The Totoro-reminiscent chinchillas were cute enough, but imagine if one said hi to you!
Anyway, those're my notes on it. Had a great time.
2 days ago