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Banjo-Tooie is, in a lot of ways, worse than its predecessor. It has a good number of novel ideas, like the interconnected levels, transformations in every world, and a playable Mumbo, but in practice most of these just stretch some Jiggies into boring time sinks.

Despite this, I visit Tooie a bit more than Kazooie 'cos it's really fun to break this game. Using glitches and cheats to do things earlier than intended. God bless the SUPERBANJO cheat that makes the playable cast twice as fast; Tooie would be unbearable without it.