the gameplay system carries the game by itself. once you drop any expectations you might have for the story, it becomes an enjoyable comedy.

pretty hard to get into: it instantly swarms you with new units who get along like you've been playing for 20 hours, location names and exposition dialogue. when you're starting a new story, it's best to keep it simple and gradually amp it up.

art imitates art, the lead-up to the final climax and how it relates to the previous game was genius.

another hit and miss. incredibly difficult early on and just not fun to play.

actually trash very poorly executed and poor game design. not fun

I am having a blast rediscovering the NDS system as a whole, and TWEWY is one of the games that makes fantastic use of the DS's capabilities as a hardware, making it stand out as more than just another handheld console.

it achieves this with the dual screen gameplay that isn't too distracting or demanding, and the creative usage of skills with different applications of your stylus. it's mechanically challenging but rewarding, and the gameplay is satisyfing even if it gets grindy. the real flaw here is that some skills don't mesh well and sometimes are even prejudicial as they clash with the usage of better-created and stronger skills.

in a non-deprecating way, this story has a quite pretentious/edgy beat that would've resonated with my 15 year old past self, but it takes that and spins it into something heartwarming and meaningful. we have our cynical misanthrope main character who closes himself off and erects barriers that do not allow others entry, but throw his trials and tribulations learns that The World Ends with Him, as in that it's only by interacting with others that your world can expand, as they allow you to be and find new versions of yourself.

shibuya is initially a fun city to explore, however as you keep playing the repetition of going through the same unmoving overworld turns it incredibly dull.

the ending feels like a bit inconclusive, like it could've developed more or delivered a stronger punch. all in all, it's a solid game, and some might say a must-play for the system.

the fact that you need to replay the game for "the best ending" which is one/two additional very small scenes is pretty insane.
good story if you don't find it implausible that everything just conveniently fits neatly together. I really liked how it utilized the DS system in creative ways, but the interactive point and click system was a bit obtuse, and disappointing in how it enforces its checkpoints; i.e. you can't do things out of order otherwise the game won't recognize it most of the time.

the game has a clear ending and satisfying revelations but it somehow feels it lacks a conclusion.

can't stand the new "ye olde english" translation. overworld is boring, confusing, and there's an encounter every 2 steps. least favorite DQ by far

bad mafia game that is only passable because it copypastes the anime/manga's first arc story. no new mechanics are introduced so it falls flat after a few gos, and it's overall easy. getting some of the bonus conditions for the bonus chapter demand too much though.

extremely boring, somehow worse than the clicker prequel. glorified book recs (and they're the same books too)

story is the pinacle of bad japanese storytelling. bravo

While it manages to avoid some of the prequel's biggest mistakes (repetition, fruitfulness in investigation, and bad humor) and there's good gameplay improvements, it does not manage to scale up to the original game. It keeps ruining serious moments with silliness or idol song performances, it's hard to get attached to any of the protagonists, not as much as Date.

The game tries to be epic at the end with some hard to swallow "EPIC TWIST" asspull, and yet, once again, fails to reach the impact levels of the original game.

Nonetheless, there's the usual heartfelt moments that do feel genuine, and a message that we are only complete when we meet our better half.

It's okay. You don't learn much more about Leliana. It just had the potential to be something much, much better.

When I originally played DA:O over 10 years ago, I always lamented the fact I didn't get to play this DLC. Maybe I'd have enjoyed it more back then, as Leliana always had a special place in my heart.

This review contains spoilers

I actually hate the implication that an army could've been raised even without the PC Grey Warden's influence. It feels really bad to kill NPCs and characters you love. The last fight is ridiculously hard on Nightmare, and the previous area crashed a lot.