The art direction was really enjoyable to me. I was impressed by how the game was able to make a combat system flow so well while also giving the feeling of a kung fu movie.
My only issue with the combat would be that the low attacks were too hard to see coming, having to rely on patterns to dodge those, but I was able to breeze through the game still, I just found annoying to lose my tempo because low attacks also make your character fall.
I honestly think the story would have been better if there had been no dialogue at all (from main characters). Found all collectables, but I found myself dissapointed the more lore I found, so at the end, I think the game would have been better off without it.
I think the combat system could be improved, but for some reason I don´t want a sequel since I found the setting to be really boring, so instead I would prefer another franchise using the combat as base lol.
My only issue with the combat would be that the low attacks were too hard to see coming, having to rely on patterns to dodge those, but I was able to breeze through the game still, I just found annoying to lose my tempo because low attacks also make your character fall.
I honestly think the story would have been better if there had been no dialogue at all (from main characters). Found all collectables, but I found myself dissapointed the more lore I found, so at the end, I think the game would have been better off without it.
I think the combat system could be improved, but for some reason I don´t want a sequel since I found the setting to be really boring, so instead I would prefer another franchise using the combat as base lol.