I think people misunderstand why this game is so ballsy with its difficulty. Of course it’s so incredibly hard; SEGA obviously wanted players to develop quicker reaction timing. Having lightning fast reaction is important, especially if you’re driving. In fact, playing the daytime levels is a lot like driving through a city. The only difference is that if you die in the car, you die in real life as well. SEGA weren’t being sadistic; they were looking out for their fans. They want us all to be good drivers so we don’t crash our cars because we didn’t play enough Sonic Unleashed. I think S ranking every stage in Unleashed should be a requirement in receiving a license. Maybe then, the roads would be less dangerous. …Or, they’ll end being even more chaotic and unsafe.

When I was six, my brother told me this game was about delivering pizzas. So, it confused the heck out of me why I was shooting all the customers and stealing their pizzas from their rooms.

I recently adopted a black kitten named Heath. He may just be the cutest cat ever. For such a small boy, Heath has really big features. His ears in particular are massively adorable. Almost everyone I've shown him to agrees that he is too precious for this world. My sister in particular wishes she could catnap him.

Whenever I play a Mario game, Heath takes interest. He'll keep his eyes glued to the screen and sometimes bat at it as well. He did this when I played the first two Paper Marios, Mario Kart Double Dash & Wii, and even Mario Superstar Baseball.

Yet besides that one mouse game I downloaded on my phone, I don't think Heath has taken more interest in any game than with Super Mario Sunshine. I am convinced by this point that Heath simply really loves Mario. For all we know, he's the true Mario loremaster.

Since this game brings out the adorableness of my adorable kitten even more than any other game has, it deserves a perfect score for that reason alone.

And if I can find that mouse game on this site, then I'll be sure to give it even more praise!

Growing up, I always had an admiration for Zelda but was also intimidated by them. I would get stuck or lost quickly in the games and give up, even if I was having fun. The Forest Temple in Twilight Princess, Snowhead from Majora’s Mask, etc. The only Zelda game I managed to finish back then was Ocarina 3D, and that was only because my eyes were glued to a walkthrough the entire time. I still had fun but didn’t feel as immersed as I could have since I wasn’t figuring anything out myself.

A Zelda game that had always caught my eye in particular was Wind Waker. Whether it was due to my affinity with the GameCube at the time or its luscious visuals and music; I knew it was a game I needed to play. Around 2019 I finally bought a copy and had plenty of fun, but personal troubles distracted me from progressing past the second dungeon.

My partner who's a huge Zelda fan came to visit me for their birthday last year. They suggested we play Wind Waker with the tingle tuner, which I was absofruitly down with. We managed to progress further than I ever had in a Zelda game (besides Ocarina), and I still couldn’t put it down after they returned home.

Almost about all aspects of Wind Waker appealed to me perfectly. I already mentioned how wonderful I found the art style and music, but the story also left me captivated. I won’t be going into much detail, but the arc Link goes through resonated with me more than anything else. That’s not to mention all the other characters I loved. Komali, Medli, & Tetra in particular were my favourites. Hell, even side characters such as Salvatore and Beedle were so charming that I couldn’t help but adore them.

When I say Wind Waker is some of the most fun I’ve ever had with a video game, I am not sugarcoating that. Admittedly, while playing, I could easily see why plenty of aspects of the game could be a turnoff for others. Did that deter me, though? Not in the slightest!

Truth be told, sailing across the ocean might have been my favourite part. It felt like exploring uncharted land. I was always interested in which island I would find next. Hunting for treasure was also way more satisfying than I remember it being. With how much I was loving the experience, I went out of my way to fully complete the game. (minus the Nintendo gallery because I didn’t have time for it) Even while I was repeating the same stupid minigame, I was having the time of my life.

Of course, I did have to look up a walkthrough for secrets and side quests, but as far as the main story went, I was usually able to figure out the solution on my own. The dungeons are some of the easiest of 3D Zelda, but they're still hecka creative with their puzzles and items. And considering I tended to get lost in Zelda games before I played WW, (when I first played Ocarina, I literally got stuck in the Deku Tree) I greatly appreciated the lower difficulty.

The moment I finished Wind Waker, I knew it was one of my favourite games ever. After years of trying Zelda titles and putting them down, I had finally managed to feel fully immersed in at least one of them. If Wind Waker was able to open my eyes up to how phenomenal the Zelda franchise truly was, then I was excited to see what made other games in the series special.

Now, I can easily say Zelda is one of my favourite franchises ever. For the most part, it's failed to disappoint. While other games are certainly more challenging and complex than this one, Wind Waker is still incredibly valuable to me. I can see its glaring issues, but it has so much heart and soul and is still one of the most fun and magical experiences I've had with a video game. So, thank you, Wind Waker. Because of you, my brain is permanently rotted with your franchise!