There were only four times I experienced pure BS old NES game design and had to look up a guide or abuse save states in an emulator. The rest of the time was a surprisingly fun NES action platformer. Half the weapons were really fun to use, and the other half were fairly lame. The bosses were fair enough and it felt real good to kill some of them in 2-5 shots during the boss rush at the end. I didn't know the ending and actually had a bit of a laugh during it. The soundtrack is a bunch of catchy 8-bit tunes, and I loved it. I still can't rate this any higher than a 3.5/5 though because Wily's fortress stage 4 boss is currently one of the worst designed things I have ever experienced in a video game.

Reviewed on Jan 18, 2024


3 Comments


4 months ago

the boobeam trap takes yet another

4 months ago

Genuinely racking my brain at where the hell you’d need a guide or emulator abuse in mm2 of all games besides the boobeams (which are in fact designed like shit)

4 months ago

@KingGarb the disappearing blocks on Heat Man's stage. The first set I enjoyed. The long segment just confused the hell out of me because it felt like they were inconsistent in the way they appeared and disappeared and I just wanted to play through the other parts. There might've been one or two other moments I died and chickened out and used rewind. Realistically aside from the boobeams, I could've probably gone without save states or rewind, but I wanted to use my time for other things that day