Personally I think this game is better than Left 4 Dead, and absolutely succeeded in creating a modern reimagining of that classic formula. I understand people being disappointed that there was no campaign versus mode, but as someone who is all about the co-op, this game really delivers. The shooting feels satisfying, and the various mutations and difficulty modes give fantastic replay value that helps make each playthrough feel very distinct. Also, I love how you tilt your gun when crouched, that's the true innovation. Impractical, maybe, but it sure is cool.

A typical adventure game with insanely obtuse puzzle solutions. The best thing about the game is the hilariously bad voice acting, that was clearly performed out of order and with no scene context provided.

This game is just good, light-hearted fun. While the puzzles are mostly straightforward, they're always a blast, and I immediately love any game with even a slight metroidvania structure, gradually getting new powers to access new areas of the school. I just wish it was a bit longer.

This game truly makes you feel like a goose.

Short but fun base defence spin-off that doesn't overstay it's welcome.

Not as bad as I expected based on what I'd heard. It's nothing special, but it's a decent-enough co-op shooter. The worst part is the garbage teammate AI and the weird difficulty spikes where you can just run out of ammo.

A decent rhythm action game, with great music and presentation, but lots of jank. The balancing on some of the higher difficulties just seems straight-up broken, and the timing for some of the parries are counter-intuitive.

It's Dr Mario, same as always. This one does have a very nice artstyle that sets it apart though. It's fun, but getting the two character unlocks is rage-inducing. Props to anyone that did it without using save-states.

A good, if occasionally buggy, crafting game with a wonderful art style. The dialogue is fun, and collecting stuff is always enjoyable. Just be prepared for a lot of backtracking.

A great puzzle game with an overwhelming amount of levels. It starts off ridiculously easy and gradually ramps up, some of the later levels being very challenging, especially if you're going for the minimum boxes objective and grabbing the collectible crowns.

As a fan of the series, this starts off feeling like more of the same, but there's lots of creative ideas, and the addition of Long Boi keeps things interesting. With three separate modes, each with their own unique levels, there's enough to keep you occupied here for a while. Well worth the money.

A pretty good return to form for Mario Party, after the previous few that had everyone sharing a vehicle all the time. Only 4 boards, but there's a good selection of modes, and a surprising amount of unlockables and things to complete. But most importantly, the minigames on offer are good fun.

The definitive versions of the original NES Mario games. These games never get old. Except Lost Levels - once was enough, thanks 😮‍💨

The microgames are super addictive, and there's a decent amount of content here for completionists. Great game when it released, and still one of the best games in the series today.

Starts off promising, but then devolves into the usual live service repetition. The few cinematic levels are good fun, but most of the game is just you going to recycled labs and enemy bases and punching robots. Some of the heroes are fun to use, but the game was designed to be a grind to encourage more spending, and it shows.

A decent beat 'em up, with solid core gameplay. The combat feels satisfying, and the levels are super short and end before any combat fatigue can set in. It's super easy to break the game by focusing on leveling a specific skill, but if you can avoid spamming it, the combat will keep you entertained for the game's short length.