Lorelei and the Laser Eyes is a game I was looking forward to a lot despite not knowing much about it. Sayonara Wild Hearts is one of my favourite games of all time, so another game by Simogo is going to excite me, even though I wasn’t super into Year Walk and this game is much closer to Year Walk than to SWH.

And damn, I was not disappointed. This game is really good. The puzzles are fun and varied, the atmosphere is peak, the music (and lack thereof) works well with everything else and figuring out the story is interesting. In fact, this game is so good I’m bringing back star ratings but only for 5 star games, because I feel kind of bad for not being able to put it on my top 5.

I remember reading a review for Inscryption on this site (can’t find it anymore, sorry) saying that video games about video games are getting tiring, but I think this is game is a really great example of interesting things you can do with that since it is not just about video games but about art as a whole and how video games fit in. As @Mrsambarlow pointed out in his review, one thesis of the game in that regard is that “There is actually a huge similarity between the puzzle-box mansion of a Resident Evil and an art installation”. Another very interesting thing I think the game proposes is that video games are unique among art because they do not require an audience (as long as the player is considered a co-artist to some degree).

Despite my overwhelming love for the game, I do have some minor nitpicks. The game is very nonlinear, some of the earliest solvable puzzles don’t become relevant until the very end for example, which is mostly pretty awesome but it can get a bit frustrating when you have a bunch of clues and a bunch of unsolved puzzles, but you don’t know which of these puzzles are actually solvable.
And why have one of your main characters grow up in Nazi Germany and then just not bring that up whatsoever outside of one line about “the city getting dangerous”? It’s something I’d rather see addressed more or just left out, make her Swiss or something instead. Also Simogo said on twitter that the one button + stick controls were partially inspired by the ability to play Sayonara Wild Hearts with only one hand and take notes with the other, so it’s very strange that you can’t actually do that here if you can’t write with your left hand (unless there’s some trick I couldn’t figure out).

Don’t wanna end on a minor nitpick negative so I will add that the game, despite its overall dark and mysterious atmosphere, has a very good type of humor sometimes, like with the bladder meter, or the use of American Dollars despite its German setting.


Reviewed on Jun 26, 2024


1 Comment


3 days ago

Okay scratch that about me bringing back star ratings but only for 5 stars, went through my games and had so many instances of "this almost deserves 5 stars" that I started considering using 4.5 stars too and at that point I'm just rating games again, I don't want to do that.