After the first campaign, I thought very highly of this game. Seeing your character develop over the course of the game is fun, the combat is interesting (especially mystics are very cool) and while the overarching story is fairly bad, the individual events are well written.

Then I started the second campaign and my opinion plummeted.
I was really excited for the "legacy" stuff I heard about, with previous campaigns influencing future ones. Turns out that influence essentially boils down to "you can recruit former characters" which feels less like seeing a story pass into myth and more like that one player in your DND group who just keeps wanting to play their one OC.
The much more significant issue for me was difficulty. My first campaign was on the second lowest difficulty, the “recommended” one. It was a bit too easy for me but alright for getting used to the game. So, for the second campaign I decided to go one difficulty higher. I immediately struggled way too much, to a degree where the game became unfun for me.

I still like this game and would recommend it to you if you like the xcom/fire emblem style of strategic combat, but I wouldn’t recommend the game just for its storytelling potential

Reviewed on Jul 10, 2022


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