SableQ
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(warning: incomplete thoughts ahead)
thrilling in atmosphere, in games of luck, and in reckless chases and absconds from terrifying monsters. they, in fact, proceed to obliterate you regardless.
gameplay mechanics are fundamentally driven around written narrative, with all major interactions with the content of the game being delivered via journal, dialogue, atmospheric description. a reading game in a way, much like its roots, Fallen London.
moving the ship around and shooting the cannon is fun too c:
thrilling in atmosphere, in games of luck, and in reckless chases and absconds from terrifying monsters. they, in fact, proceed to obliterate you regardless.
gameplay mechanics are fundamentally driven around written narrative, with all major interactions with the content of the game being delivered via journal, dialogue, atmospheric description. a reading game in a way, much like its roots, Fallen London.
moving the ship around and shooting the cannon is fun too c:
[warning: not done writing this] (50 hours logged)
a bloated masterpiece that calls into question what masterpieces are and how they are defined.
Elden Ring has proven to be some kind of monstrosity. it is a game that always appears to have something else around the corner. i can walk in any direction and see the paths lay out before me.
a bloated masterpiece that calls into question what masterpieces are and how they are defined.
Elden Ring has proven to be some kind of monstrosity. it is a game that always appears to have something else around the corner. i can walk in any direction and see the paths lay out before me.