Sachi
122 reviews liked by Sachi
When They Cry is a series that strives with its sincerity and wishes for nothing more than raising happiness and empathy in the world. Umineko Chiru might just be best example of that.
If you can tolerate (or even enjoy) its amateurish sides, you will find yourself in a beautiful and very inspiring dialogue with the author, questioning yourself on why you're even here reading fictional stories, why are you trying so hard to understand the circumstances of these characters? What is it to you and what is it for the author, trying so desperately hard to craft these stories with the little they have.
Umineko as a whole is what I look forward to the most in fiction and it forever complemented me as a person.
So I can only give a big thank you to everyone creating with the intent of making people smile.
If you can tolerate (or even enjoy) its amateurish sides, you will find yourself in a beautiful and very inspiring dialogue with the author, questioning yourself on why you're even here reading fictional stories, why are you trying so hard to understand the circumstances of these characters? What is it to you and what is it for the author, trying so desperately hard to craft these stories with the little they have.
Umineko as a whole is what I look forward to the most in fiction and it forever complemented me as a person.
So I can only give a big thank you to everyone creating with the intent of making people smile.
Demon's Souls
2009
Fromsoftware at last has atoned for their sin of codifying the "wait and press the i-frame button" action game. The proactive, aggressive movement and positioning action game, resurrected by the studio that killed it, nature is healing. (And in fairness they killed it by making really good defensive/reactive games that everyone blandly riffed on, you don't blame the GOAT for their herd)
Demons Roots
2021
Alien Soldier
1995
Demon's Souls
2009
This review contains spoilers
The best atmosphere of any game I've ever played, period. Suffocating and gorgeous. Still feels completely singular even after all the other games it wrought. Never have beauty and horror been so perfectly wedded in a game. Tower of Latria remains the scariest level of any game I've ever played. Every idea here is unforgettable--world tendency, halved HP, the maiden in black, the weird fat demon that inevitably kills you, the dragon bone smasher, Yurt the Silent Chief, the gargoyles... A masterpiece that deserves the reverence paid to Dark Souls and Bloodborne, even if it is imperfect in certain mechanical/game aspects. The profound inspiration here, the unity of all aesthetic elements yields something that transcends any particular weakness you can point to. Blew my mind when I first played it and still does even after all these years.