1 review liked by Saddartha


Scorn

2022

Bad. Very bad game. Good art though. That's the only reason why don't want to give 1 out of 5.

Maybe the plot there is deep with different meanings and things to think about in your head. Maybe the game's lore is added to each part of the truly beautiful locations.

But I don't want to explore that because of next things:

The game is not just a walking simulator. I'm totally okay with that. But that game is not What Remains of Edith Finch, not Vanishing of Ethan Carter, not Everybody Gone to the Rapture. It has a shooter part and a puzzle part.

1. The shooter part is below the mediocre. It doesn't give anything but takes a lot of nerves to focus on enemy.
2. The puzzle part seems stretching game time sometimes (purposely but really in a clumsy way). And that might be okay if it would be interesting. Come on I got the first puzzle with the eggs/shells from the beginning. It was just very boring to execute it because animations were so slow and you needed to move a lot of things. It could be much better. (I love puzzles actually: Talos Principle and Witness do all of that much much better).

Regarding the art, I liked it a lot, but I had a feeling:
1. sometimes it is just effects for effects without actual lore behind it. I know that in a lot of games art/decorations are just UI-style parts without an actual purpose, but usually, there is actual gameplay in those games. Here the whole lore is a riddle that you need to solve by walking and figuring out why some things exist.
2. I had issues understanding what and where I need to put/get/push/press/pull. I think that's because everything is just more or less the same colors. The game has a highlighting feature when interactable things are highlighted, but it is only noticeable when you will come super close to that thing. The problem is to understand that there is a thing somewhere that you need to come close to.