Log Status

Completed

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Rating

Time Played

--

Days in Journal

1 day

Last played

February 12, 2024

Platforms Played

DISPLAY


I went into this expecting not to enjoy myself after Season of Ice, but this was such a pleasant surprise. Season of Flame addresses pretty much every issue the original GBA had, and adds some new elements to make this feel like a true Spyro experience.

The gameplay and structure is the same, but level design is so much better, making it far easier to work out where you can glide without needing to stop every 2 seconds and pan the camera. The control is better, especially the charge which is now much slower and therefore actually controllable. There's now a map for every level, but I generally found it much easier to remember the stages anyway.

Spyro can switch between fire and ice breath on the fly, but there's also temporary power-ups for these, as well as lightning breath. I don't think these are utilised to their full potential, but quick switching to deal with scenarios added to the fast paced gameplay.

It's a chaotic game that never slows down, and they removed the terrible side levels from last time, replacing them with returning playable characters from Spyro 3, run and gun levels with Agent 9, and puzzle stages with Shelia.

There's so many quality of life changes, it makes the game an honest to god great Spyro game that I recommend if you're a fan. It's still got the limitations that come with this set up, but it's so much better - 7/10