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Personal Ratings
1★
5★

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Gamer

Played 250+ games

On Schedule

Journaled games once a day for a week straight

Liked

Gained 10+ total review likes

2 Years of Service

Being part of the Backloggd community for 2 years

Noticed

Gained 3+ followers

N00b

Played 100+ games

Favorite Games

Persona 5 Royal
Persona 5 Royal
Xenoblade Chronicles: Definitive Edition
Xenoblade Chronicles: Definitive Edition
Xenoblade Chronicles 2
Xenoblade Chronicles 2
The Last of Us Part II
The Last of Us Part II
The Legend of Zelda: Majora's Mask 3D
The Legend of Zelda: Majora's Mask 3D

272

Total Games Played

023

Played in 2024

000

Games Backloggd


Recently Played See More

Final Fantasy XVI: The Rising Tide
Final Fantasy XVI: The Rising Tide

Apr 21

Penny's Big Breakaway
Penny's Big Breakaway

Apr 16

Crash Bandicoot 2: N-Tranced
Crash Bandicoot 2: N-Tranced

Apr 09

Tomb Raider II
Tomb Raider II

Apr 05

Silent Hill: The Short Message
Silent Hill: The Short Message

Mar 30

Recently Reviewed See More

The final expansion that actually feels like an expansion compared to last time, TRT expands the world by adding a new area to explore filled with new story elements, side quests to complete and an entirely new ability set to master.

The story revolves around the last Eikon that was mentioned but never found in the base game, Leviathan. It cleverly expands the lore, answering questions which were left hanging originally, and the whole scenario was very creative and visually stunning. However I did find it a shame that there wasn’t any further character development for the main cast, besides Ultima anyway.

The gameplay is standard FF16 except you have a new area to run around in and an entirely new ability granted by Leviathan which greatly expands your long distance combat and dodging ability. I personally loved it, for something that’s been added in later, it feels like a very natural expansion of the moveset, and led to some exhilarating combat encounters and of course brilliant boss fights.

The final fight against Leviathan is incredible, the fight is not only challenging, but a visual marvel that I couldn’t take my eyes off. Side content is fairly lacking here but I wasn’t really expecting much, side quests are the same sort of stuff you’d see in the base game, and while they do expand the world, they aren’t much special.

I suppose my only real complaint is the length, while a good 6-7 hours doing everything, I was hoping it would be a little longer. Still this was great, and was a fitting end to FF16 - 8/10

This is an extremely influential game, Konamis first attempt at the metroidvania concept they would define later.… but this is clearly a first attempt because Simons Quest is.. honestly awful.

Okay I like the sprite work and the music is banging, but this game is literally next to impossible to play without a guide. Despite the open ended level design, the game doesn’t feel the need to give you any real guidance, a map, area names, item descriptions, or anything that could potentially help you figure out where to go.

The aim is to “prossess” the 5 pieces of Dracula and kill him again in Castlevania. The world isn’t huge but many areas will require certain items to progress, and even then you need to know how to actually use them, like crouching by a wall with an item equipped so a small tornado will carry you to the other side? What’s the correlation?

The actual dungeons are simpler, but still expect you to defy logic and walk through walls.

It’s not as hard as the first game in terms of enemies, but combat is pretty braindead, I didn’t like the sub weapons because they cost hearts to use.. which are also currency needed to get better weapons…

The game has a day and night system which can literally lock you out of progression, and serves very little purpose… yeah this game sucks, don’t play this unless your as curious as me - 2/10

This story is so good. A plot that spends time building characters up leading to fantastic payoffs. Things are less predictable than previously and performances across the board are fantastic. Only thing I have to say is that the focus of the story is not balanced between the 2 Spider-Men at all, however without both the best moments couldn’t happen so…

The game is the best of the 3, just to say that outright. Combat is at its best when it comes down to grunts and especially bosses, and traversal has been significantly improved by adding one thing - webwings.

These are so much fun and make travelling even better than before. They alone make this the better time. Side content has also been made a lot more varied… at times, but overall this has been improved from before.

There’s also a better flow as there’s no mandatory pace breaking puzzle sections. However, this game does strip back a lot of options in its combat. Gone are the gadget wheels and we now have 4 okay gadgets which work, but lack the experimental factor of before. Because of this stealth is barebones, and combat can get pretty samey.

Your also not really challenged much, it’s a comfy ride, but I wish the side challenges asked a little more.

The game looks incredible, and the ost aint bad, Spider-Man 2 is a fantastic time, and not one to be missed - 8.5/10