SayoYasuda
19 reviews liked by SayoYasuda
Plague Inc.
2012
Lust for Darkness
2018
Peggle Deluxe
2007
HetaOni
2011
Kio's Adventure
2017
"Oh, an RPG maker horror game, i love those"
it's eroguro
"FUCK"
I didn't expect this to be a fetish game. I still really liked it mostly because of how completly crazy the last 20% of the game and ending is. There's also a bunch of cool monsters and weird shit. I'm a sucker for that kind of garbage even if it's not very good, i really liked it.
Steam delisted this game and now no one can see i have 100% achievments. Not sure if i should be mad about it or not.
it's eroguro
"FUCK"
I didn't expect this to be a fetish game. I still really liked it mostly because of how completly crazy the last 20% of the game and ending is. There's also a bunch of cool monsters and weird shit. I'm a sucker for that kind of garbage even if it's not very good, i really liked it.
Steam delisted this game and now no one can see i have 100% achievments. Not sure if i should be mad about it or not.
Something about this game really clicked with me; the antiquated graphics dressed in garish colour palettes, the absurdist tone of the game and how, despite seemingly random things being thrown together at first glance, there is a rhyme and reason to all of it that speaks on a subliminal level.
About what? Nobody seems to really know, but I liked to always think of it as an allegory for how life, and its many hurdles, can shape and change us as people and how, if we stay complacent for too long, we will never become something better.
This philosophy can be applied to not just who we are as people, but our passions and professions; Artists staying complacent in their skill level stagnate and cannot become better at their craft, as an example.
Settling for a minimum instead of reaching for something further.
If you want to make something of this life, you cannot be complacent; lest you will never reach your full potential.
Some people would look at this and probably think it's worthless garbage but to me, this is yet another example of what games as an art from could achieve.
It's ugly, it's flawed and it's indescribably beautiful.
About what? Nobody seems to really know, but I liked to always think of it as an allegory for how life, and its many hurdles, can shape and change us as people and how, if we stay complacent for too long, we will never become something better.
This philosophy can be applied to not just who we are as people, but our passions and professions; Artists staying complacent in their skill level stagnate and cannot become better at their craft, as an example.
Settling for a minimum instead of reaching for something further.
If you want to make something of this life, you cannot be complacent; lest you will never reach your full potential.
Some people would look at this and probably think it's worthless garbage but to me, this is yet another example of what games as an art from could achieve.
It's ugly, it's flawed and it's indescribably beautiful.
Omori
2020
With Etherane there's always this feeling that you cannot understand this world at first glance, this world was not meant for you to understand, and you will struggle to understand it but still feel depressed when it's all over. I want to believe this is what Ular felt aswell. I wanna hug Ular dammit.