One of the greatest gaming psyops is pretending this game would be good.

Watch the E3 gameplay and count all the numerous AI and presentation bugs. Then remember Human Head told you the version shown was "pretty much complete". Then remember that back in the 360/PS3 days it cost $10,000 to certify a patch, meaning the odds of it being fixed into a playable game were next to none. Then look at The Quiet Man, the embarrassing arthouse Yakuza wannabe Human Head developed years later. Then find out that after creating and pushing the "we didn't want to get bought out by bethesda so they cancelled our game" narrative for years, they intentionally shipped a broken sequel to Rune and got bought out by Bethesda the very same day.

...Starting to see where I'm going with this? Prey 2's nonexistence is required to maintain HH's ideal image of victims and not as what they actually were, hack developers who lost the sauce years before this game was on the chopping block. If this actually came out I think it would've been bargin bin material.

Take the red pill, Neo.

Reviewed on Aug 17, 2023


3 Comments


5 months ago

stop stop he's already deaaad

5 months ago

so what you're saying is it would have been prime kusoge kino and jolly great fun

1 month ago

This comment was deleted

1 month ago

I'm willing to bet that the devs behind this left LONG before The Quiet Man or that other thing you mentioned. The turnover rate in the gaming industry is notably high, so I highly doubt it was anywhere near the same studio. You also have to take into account budgeting, the allotted development time a studio is given, and the batshit insane ramblings of a prominent Square Enix head on what I assume had to have been DMT. All of this is to say that they did a bad job, but I fail to see the connection here as more than a tangent.

I don't doubt that a lot of the mystique around Prey 2 was there because it looked incredible for a seventh-gen game. If you revisit the seventh-gen, there are still a few pretty good titles, but you really can't deny that the things you mentioned about AI and presentation were pretty much ubiquitous characteristics of seventh-gen games like this.

I get your perspective, but...