Seth
Gravity Bone 2008
Log Status
Completed
Playing
Backlog
Wishlist
Rating
Unrated
Time Played
--
Days in Journal
1 day
Last played
November 3, 2023
Platforms Played
Really cool!
I like how you can look around during cutscenes but only a bit. So it can still do like cinematography while still letting you observe your surroundings a bit.
Also I feel very seen by this being made on Id Tech 2 lol. I wish more game devs didn't immediately dismiss older engines as "obsolete". I messed around in unreal engine 3 for a bit a few days ago and I kinda like it's ui better than ue4???? and idk i think a game taking less of your computer resources is nice. Unfortunately the only ways people really use older engines is like "Woah so nostalgic!!!! "im Cumming!!!!!"
I slapped on the stampylongnose playthrough of this after finishing it for some reason and he called it a "First Person Viewer" which is a much better genre name than "Walking Simulator" imo. It's so funny he made that a 2 part lp. 2013 was a fucked up time.
I like how you can look around during cutscenes but only a bit. So it can still do like cinematography while still letting you observe your surroundings a bit.
Also I feel very seen by this being made on Id Tech 2 lol. I wish more game devs didn't immediately dismiss older engines as "obsolete". I messed around in unreal engine 3 for a bit a few days ago and I kinda like it's ui better than ue4???? and idk i think a game taking less of your computer resources is nice. Unfortunately the only ways people really use older engines is like "Woah so nostalgic!!!! "im Cumming!!!!!"
I slapped on the stampylongnose playthrough of this after finishing it for some reason and he called it a "First Person Viewer" which is a much better genre name than "Walking Simulator" imo. It's so funny he made that a 2 part lp. 2013 was a fucked up time.