The true Metal Gear starts here.
Metal Gear 1 had the basics down ofc but this is where things really take off, the narrative becomes more complex while leaning on the political trappings the series is known for, the gameplay is better (it’s very much 2D MGS1, just less refined) and so on and so on
The worst i can say about is it can have some really obtuse puzzles & progression, lots of difficulty spikes too iirc

Arguably the most consistently good Ratchet & Clank game if that makes sense. As an action game its sequels surpassed it but i don’t think any of them entirely meet with R&C1 achieving its goals as an action-platformer. The level design’s largely great, the weapons across your arsenal have utility so (with a few exceptions) it feels like they always serve a purpose instead of being outclassed by the next time buy or come across one
Writing-wise there’s not much to write home about here imo, the immediate sequels are both funnier and snappier - Though looking back Ratchet as a character feels very inconsistent here, I appreciate what Insomniac was going for here but it’s no wonder how people found him so unlikeable back in the day when the game speedruns his development regarding his relationship with Clank so fast it feels like he’s flip-flopping off screen lol.
Chairma-Sorry, I mean Ultimate Supreme Executive Chairman Drek is probably my favorite villain in the series though, on account of him being an extremely opaque “I know writers who use subtext, & they’re all cowards”-tier implementation of the corporate/consumerist satire that would continue throughout the later games in the series, he hits a good line between being a little silly and coming across as a huge, despicable threat that really pays off as when you wipe the floor with him at the end of the game.
Really interesting how much this game feels like the culmination of Insomniac’s work on Spyro the Dragon, they’re still very different games ofc but you can feels bits and pieces of what would end up as part of Ratchet’s core design DNA forming across Spyro 1 and especially its sequels

A worthy, direct successor to og DOOM and DOOM 2 with generally better level design than the latter. Really like how it goes all in on having grimier visuals and a more horror focused atmosphere while sticking very closely to its roots.
Nightdive’s The Lost Levels is also pretty good not gonna lie, not much to say there though, it’s more DOOM 64 which is always welcome and as far as i’m concerned it doesn’t feel out of place relative to the original levels

Our beloved monsters - enjoy yourselves.
Arguably the peak of Metal Gear as a story, there isn’t much to say there that hasn’t been said by countless others much better than I ever could, but yeah. Fantastic writing.
Gameplay-wise idk, it plays better than MGS1 in basically every way imo but i think the level design doesn’t really hit as much as i would’ve liked, in that regard i think it also really runs out of steam after a certain boss fight later on.
anyways y’all are weak if you don’t like raiden

Ouuuuugh it’s bad. it’s real bad. It’s playable! But it’s bad man, such a massive step down from the first game.
The soundtrack’s solid and I like Lucia’s design, it’s got those going for it at least. “”King’? Yeah, here’s your crown” goes stupidly hard for a line coming from this game of all things
We don’t talk about Infested Chopper.