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Having all those bad reviews at launch, I was expecting a complete disaster. Started with zero expectations but at the end it was an OK open-world game. It is just too ambitious for its own good. The world is wayyyy to big for what it is with nothing interesting going on in it. Repetitive locations for the sake of the collectable or stat increase just gets boring after awhile. The story itself does not need that much space and useless side content. There are a lot of good ideas underneath all of this but most are not developed fully. The battle system is also quite engaging with various different abilities and play styles, just, again, too bloated and filled with huge number of them, confusing the player more than engaging him into variety. If they made it on a smaller scale, focused more on the story and less on the huge open world, this could have been so much better.
The game started so promising. But by the end I was furious with it. The gameplay is way to limited and repetitive. The design of the dungeons is lazy as well with all looking mostly the same with different color here and there. But the most annoying thing is the weapon system and the idea that each monster - from the smallest one to the big bosses - must have a weakness and immunity to certain types. You need to be constantly switching weapons, even during the same encounter. This would not have been a problem if the weapons by themselves were good enough. Unfortunately, they rely on add on components. The high tier ones are hard to get and you need to swap those components one by one like crazy every time you want to have a good weapon against a boss. This mechanic can prolong a battle so long and the smallest mistake can end it even if you are close to winning. I am not even talking about the difficulty of some of those end game bosses which was ridiculous as well. It's just a shame, it had so much potential in the beginning. One button to move all components from one weapon to another would have made such a huge difference. I don't even want to mention the suicidal AI that goes right into the enemy traps :D