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Days in Journal

1 day

Last played

May 17, 2023

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This review contains spoilers

r-ran off with ur shit 🤭🤭🤭. trickster archetypes its time 2 speak ur truth, they finally made one of them imsim joints in which flexin & finessing is the name of the game. a persistent world with npcs who actively seek out their own bags is the sell here--there's a couple of Key Items scattered throughout the world and its up 2 u to deduce where they are, who's gonna gun 4 em, and how to assassinate folks who happen to have the Key Item u need for your particular goal. it certainly takes a bit of exploring for the project to unfurl from its cup sippin esotericism to smthn more compelling...but when it does, there is a real hobbesian joy in relieving these anhedonic poetry dispensers of their treasured "property" so you can spin the block on some pill-poppin bird/ex-lover/divine being and other corrupted seraphs while geeked off disassociates. why start ur own hero's journey when you can just hijack somebody else's. requires an overactive imagination maybe too is the other thing...i certainly had my fun fillin in theories & narratives where i felt the sparse dialogue or interactions weren't giving me much to chew on or contextualize. i remember in one playthrough i walked into the mall and saw this wizard with the buss down gucci chain airing the bitch out with meteors vs. a bunch of mall goth-cultist-vampires for control of the Key Item in the basement; my first thought was "damn ts crazy" but my second thought was that to a more critical eye this probably just looks like a bunch of random shit you'd see after loading up Skyrim with them Faction War mods. didn't stop from me giggling as i entered my shiesty negro era & smoked the wizard's nose off n looted all his shit like it was 06 runescape. o so u say tht your hoe??? dam then yk i hit it 😂😂😂

i do think i'd much rather see this shit than the other shit tho...iirc this hexcraft series from the dev represents a forward improvement into games drawing more explicitly from her own design inclinations & fondness for sir-tech and ultima and 80-90s TTRPG design systems than like, the crop of "personal" and readily identifiable "queer" shit that gets played up in the indie sphere. the roughness & rigidity here is an admirable comfort 2 me, seriously...