Such a strong musou game, only real flaw is the lack of an endless or duel mode. Combos are done through combining specific moves rather than strings, giving a far bigger variety of combo options than your typical musou game; additionally, this game is the first in the series with interchangeable special skills, which even further bolster the combo system to be the best in the series. If you don't believe this makes a difference in musou gameplay, you should youtube a combo video and see what I'm saying; the combat is very fast, flashy, complex, and fun, and is an interesting spin on the power fantasy gameplay of other musou games.

I also love, for the most part, the design work in this game; mainline Warriors is increasingly heading towards more fantastical and ridiculous character interpretations, but the Basara series has already outstrapped any of their efforts: Honda has a literal powersuit, Nobunaga has a demon stand, Masamune has 6(!) swords, Kanatesgu is a Tokusentai protag, Mistunari is a Vergil-clone, etc. The designs are so utterly ridiculous and anime, yet they also let the characters be more uniquely distinct from each other; Honda can feel like a slower Lu Bu in the SW series, but in Basara Honda is literally flying around the screen with Electromagnetic boosters, summoning laser shields around his lance as he charges through enemies. Even further, every character has a unique mechanic attached to them that strengthens their moves, with that mechanic either requiring just framing, mashing, timing, specific stringing, or stance changing to be utilized. This feels like Capcom's hidden love letter to all of the combat systems they've explored in their character action games and fighting games, and to all the lab-monsters out there who've spent thousands of hours exploring their systems. It's like the twitter-combo of video games.

Reviewed on Aug 29, 2021


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