All the problems I had with 2016 got worse except now there's flow-breaking tutorials, weird weapon progression, 'stylish' cinematic flow breakers, shitty inertia-less dashes, intense gimping to justify a bloated upgrade system, railroaded combat arenas with environmental hazards, and 'platforming' gimmicks. Even the enemy designs are kinda worse compared to 2016. This gets a lot of praise for its combat philosophy of forcing players to use every tool available if they want to survive, and the different weapon upgrades offer some decent variety. The enemy weaknesses also give some strategic element to combat, a significant and logical progression from 2016's enemy design. All good improvements, sure, but its still bogged down by 2016's hallway-arena formula + glory kill system, in addition to the new roadblock of how absurd the upgrade system is in this game. I don't see it.

Reviewed on Aug 30, 2021


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