IDK Man, after beating this once with bull rush spam on the shield I don't see myself playing this further. I think I would enjoy roguelites a lot more if they had a continue system, because after thinking about it , the challenge of 1CC'ing House of the Dead 2 versus getting the true ending to Hades aren't really all that different. The main difference is in getting to the end goal; HOTD2 has a continue system, which means that failing a 1CC isn't a net loss, as you can still play through this part of the game and get a little bit of practice against a troublesome attack, boss script, room, etc., Obviously if your goal is a 1CC run then the punishment of 'doing it all over again' is still present, but its this saving grace of the continue that lets you expand your game knowledge beyond what your current limitations are and you know, not die in the same way for the next run.

In Hades and other rougelites though, the lack of a continue means that whatever game knowledge you end up with at your progression wall is all the knowledge you'll get. In fact, dying and having to redo a run without necessarily knowing how to not die again is the primary stake for failure in rogueelites, and its this challenge of having to make do with observation, intuition, and prior game knowledge that makes roguelites uniquely challenging. For me though, observation and intuition are properly my worse methods of learning, and I generally learn the best through rapid experimentation and encyclopedic approaches. So for me roguelites are like trying to learn from a tutor who doesn't have the same learning style as me, which is why I've been turned off by pretty much all of them.

Hades doesn't do much to make accommodations for folks like me, and it shouldn't really have to it, but necessarily that also means I'm not really on-board with the project here.

Reviewed on Aug 30, 2021


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