Man I get it but I just dont get it. As far as I'm concerned the only things that hold up are its aesthetics and the whole sequence breaking thing. While the game looks and sounds good and sequence breaking is cool in theory, at the end of the day you have to play Super Metroid.

Super Metroid, for its nearly unrivaled pedigree and acclaim, is one of the worst playing and feeling games I ever played for so many reasons. Let's list them! Samus has weird crap acceleration
Jumping is slow, floaty and destroys your momentum
Dash being a "B" button prompt fucks the ENTIRE button layout
Scrolling through missiles/bombs/whatever by mashing select
Walljumping is designed for sequence breaking in future playthroughs which means it's incredibly obtuse to perform without looking it up
Consecutive space jumps have a weird timing window that's less consistent than walljumping that doesn't add meaningfully to the gameplay
Quicksand gets an honorable mention for being egregiously heinous

Take all this, and add that there's no real fast travel option and a map that doesn't tell you what rooms are actually connected and you just have a lot of wasted time running around with these awful controls and my patience just thinned and thinned and thinned.

Real shit, if this game ever gets remade with GBAesque controls and changes to its button layout the game it'll probably be Actually Good but until then two playthroughs of this shit is enough for twelve lifetimes.

Reviewed on Sep 03, 2020


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