7 reviews liked by Snakevans


It's peak, with quality of life features and a new soundtrack and translation that makes it the definitive version to play.

3D Mega Man X good.

The platforming is very fun, the weapons are varied and fun to use, and needing to switch weapons depending on the situation makes for good gameplay. Also, the levels themselves are very well designed with shortcuts that take you to the start of the level so that you won't need to waste time backtracking.

The visuals, soundtrack and humor are great, and the story is a good kids movie plot.

For the negatives, it has some issues due to being old. It doesn't have as many checkpoints as it should have, especially in the late game. The camera is not very good, making the combat harder than it should have been.

Finally, I didn't like most of the mandatory minigame sections, with the turret parts being the worse. I liked the spaceship parts though, once I figured how to shoot repeatedly.


The quest structure improved massively but the exploration and combat are still very middling compared to other MMOs (like GW2). I hoped that the instanced content would be more challenging / interesting than ARR's but that didn't happen at least for the "normal" difficulty. I effectively enjoy this game as a visual novel in most cases. The music and aesthetics are as great as always.

The 3.0 plot was pretty good and better than ARR's even if it was another idealistic depiction of war that applied the "revenge cycle" concept to entire nations instead of offering a more materialist perspective, and featuring some shoddy writing at times.

I didn't appreciate the cowardly way the Uldah plotline was handled at all. Also, I don't do the yellow marker side quests, so I felt the game spent more time "telling" than "showing" the fucked up nature of the feudal theocratic Ishgardian society.

I really liked the middle part of the story, it had a great adventure feel to it and I grew to care about the "party members. The final act was also good and pretty hype.

I also thought that it was still pretty dry on character moments but it was better than ARR on that front as well. The worldbuilding was great though, filling gaps introduced in ARR in very interesting ways and I want to see more (that also applies to the 3.X patches).

I thought that the story improved a lot in the 3.X patches. The resolution of the whole Ishgard plotline in 3.1-3.3 was great and made me forget my grievances with it, probably the peak of the game so far.

Some parts of the 3.4 story were really good and emotional, and even if the patch antagonists and their dilemma fell a bit flat for me, the resolution of their story was satisfying.

The 3.5 patch was a banger transition to the next expansion which caught me offguard and I am very hyped about it (I am fully prepared to be disappointed given Stormblood's rating).

I love how the characters started behaving like human beings with emotions and conflicts after 3.1 and I actually started to care about them a lot more (previously I only cared about Alphinaud). The improved voice acting helped here as well.

8.5/10 for the total experience

I played this summer on my newly PS5 after a little pressure from a friend at first I didn't want to play due to the his size it's a massive game. When the end of chapter 2 came out i was hooked up until the very end I pulled over 12 hours playing and my final verdict was it was one of the best maybe the best game that came out in the Playstation 4/Xbox One era. The ending made buy day one the port for the First game and I experience them back to back

The combat was cool and unique, and I got addicted to the feel of always getting stronger through the multiple progression systems. I also liked that regular enemies could be just as challenging as bosses, maybe even more. The Karon skills were cool and varied, as were the possession skills, but I got into my usual complacent gamer mode and didn't use most of them.

The music was generally good and used well even if it was comprised of random doujin tracks (props to him for using Vocaloid tracks). Because he used a lot of tracks from each composer, the soundtrack had a strange consistency to it so that was nice. Some tracks stood out in a bad way but I got used to them (WHERE ARE YOU GOING?!).

The main story was an insane wild ride that reads like a shitpost if you try to describe it to someone. I like that KEIZO used all the KINOOOOOOOOOOOOOOOOOOO tropes together and somehow made them stick. Despite the amateurish character writing the game had a ton of legit emotional moments. The setting was also very creative and literally built for me. I don't know if it is the anime brainrot, but I found the fanservice comedy in this game funny instead of cringe.

As other posters have mentioned the postgame is worse than the main game in every aspect. You hardly visit any new areas or find new equipment, and the additional progressive system didn't interest me much. Also, you become very overpowered so none of the bosses pose a challenge (tbh I played on Normal, but I found some main story bosses hard, especially near the end), which was disappointing because you just kill stuff mindlessly for the last 20 hours of the game.

The postgame story had some great moments, but it also was unnecessary and I think it made the game's story worse as a whole by making it unnecessarily convoluted and completely breaking the time travel logic of the setting. I would have preferred if its good aspects were just integrated into the much more poignant main game.

The game has some bullshit puzzles and obstacles, the weight check in Chapter 6 made me suffer, but they are not that common. Each chapter feautres a point of no return at the start, so one must keep a ton of save slots to be safe. Also a lot of necessary items like the crossbow or crafting recipe books are rewards in the optional arena, so you have to do it between the chapters (it is pretty fun, but there is no indication you have to).

I don't know if this was a great or even good game, because it is very flawed in most aspects, but it does some things no other game I have played did, and is generally very creative and soulful, so I had a blast with it. That's what you get when the game is made by one person, and I'm happy to have experienced it.

I think it also made me more optimistic for the coming era of games with AI generated assets, given that even if much of the music, sound effects, and art weren't made for this game in particular, KEIZO still managed to show his vision by combining them. I hope that the AI revolution will enable more people to create the unfiltered autism games they always wanted to.

This game doesn't really know whether it wants to be progression based with base building and fighting or a roguelike with permadeath. Losing 3hours worth of progress because of Deerclops feels pretty bad, permadeath doesn't go very well with the long runs. My friends and I got bored so we dropped it for the time being (maybe forever)

My sister made me and a friend finish the PS2 version 7+ times when we were kids. Despite that, I can't hate this game, it's OK