A truly underappreciated game that was unique at the time and easily one of the best and most well aged out of the early PS1 library. The game is rather easy, but in a "fair" way. It never feels like you die or lose due to some archaic fifth gen oversight or design flaw, but rather always feels like you're in control, and it's all held together thanks to the fact that you automatically look down when making large jumps. Aside from not being able to strafe while on the ground, the game honestly does everything it sets out to do pretty well, and the fact that they were able to combine a 3D platformer and a fully 3D first person shooter as well as they did, all the way back in 1994 when both were still being figured out, is truly astounding.

This series was always the Rick & Morty of videogames. No, i will not elaborate or give an actual review.

Biggest strengths:
- The quake-like movement is awesome and it makes TF2's look like a Call of Duty clone
- Grenades, although annoying to many players, are pretty varied and useful, such as engineer's EMP grenade that destroys enemy buildings, or the classic concussion grenade that you can use to jump
Biggest weakness:
-The classes just aren't as well balanced, some of them like Pyro feel completely useless

I played this at a friend's house a long time ago and even then i thought it was really dreadful. I legitimately don't think it's possible to make a good Kinect game that wasn't basically a glorified Eyetoy game. The Wiimote gave us Resident Evil 4 Wii, Sin and Punishment II, Mad World, Red Steel 2 and No More Heroes. PS Move i suppose at least had PlayStation Home and a few lightgun games. Kinect gave us the worst Sonic Riders and Steel Battalion games possible and singlehandedly killed both franchises.

Also, even with the No-Kinect patch it's very mid, if anything it honestly kills the novelty and just feels like a worse Zero Gravity sequel.

I like that they embraced the kusogeness of the original games

Better than the first one but at the same time even more of a Smash ripoff. Also it's really lazy how instead of having Renamon, Chakmon, or other cool side digis as unlockable characters, they just made a bunch of Shadow The Hedgehog recolors of the default mons. But at least you do get to unlock the final bosses. Played the JP version because i can't stand the american broken kazoo voices.

It would be pretty fine for a girly business sim with cute sanrio style characters, if not for the fact that you only get to cook twice a day. Even at an emulator running at turbo speed, having to grind throughout like 3 ingame days in order to upgrade recipes every time is really repetitive and monotonous.

This game no doubt deserves the praise, but at the same time it kinda feels like 2D mario games got a lot easier from here. I remember i really struggled with this one as a kid but playing it now i effortlessly get like 10 lives every two levels like i'm playing a NSMB game. And sometimes when it does get really hard, it's for all the wrong reasons (fucking Butter Bridge 1...)
Being easier doesn't necessarily make it bad though, but i just personally like SMB3 more for this reason, that game still filters me to this day

It might not be super deep big time stuff like SSX but this game is legit just a good time. I just love the characters, the arcadey gameplay and style, the music, and the tracks, specially mfin' Cybertrick Monster

This and the sourcenext ports of RE4 and DMC3 are products of their time from back when the mainstream videogame industry thought that PCs were weak machines designed for work and undeserving or incapable of handling anything with faster and more engaging gameplay than Microsoft Excel. Yes i played these back in the day as a kid and i'm still mad

Very simple, but actually pretty fine game. Basically a batman-themed classic Mega Man for the Gameboy.

Japan-exclusive PlayStation version of Snowboard Kids. Adds a few extra stages, characters, more customization and story mode cutscenes, but also comes with it's tradeoffs such as choppier framerate or being restricted to two players max. I personally like it a lot but i can imagine why someone would stick to the Nintendo 64 version instead.

This feels like the type of game that DarkSydePhil would unironically enjoy.

I don't think this game is very bad, nor the reason why the franchise died, but it is honestly a bit repetitive, and not taking as much skill as vib-ribbon (a rhythm game) makes it a lot less engaging, pretty much the only optimization is trying to get all the characters as fast as possible. I get this game is a sequel to a 28 min long PS1 game but this is just so simple it feels so wrong for what a vib-ribbon PS2 game could have been. There's not even really any cool easter eggs with Vibri. I actually got the custom picture feature working on a real modded PS2 with an old Sony Cyber-shot Camera and it's nice, although obviously you can't send them through e-mail nowadays, sadly. And forget about emulating such features on PCSX2

It's a very cute game and it's nice to see another game with Vibri, and must have been fun if you were a japanese gamer in the 2000's, but it's a lot harder to enjoy nowadays.

This game and D are legitimately the only reasons why i even bother to start up the 3DO emulator sometimes. I wish the system had focused more on solid 2D games like this and the SamSho/SSF2T ports instead of the awfully aged FMV moviegame fad or primitive 3D comparable to that of the Sega 32X.