A lot of 7th gen jank but still a good time. The game really became kind of miserable towards the end where combat became a huge emphasis and the game opted for level design that required a lot more perfection which just made the later half of the game miserable. while the first half was a lot about running away from enemies and most enemies you had to fight were weak and not too tedious, the second half has you running head on into armored enemies and it just isn’t fun in the slightest.

i’m willing to defend mirrors edge a lot despite its major flaws due to just how unique it is. i’d really love to see more first person platformers since it’s a really underrated genre. all the style is also incredible as well. beautiful architecture, amazing use of minimalist hud including the objective markers, perfect soundtrack to compliment the visuals, the great looking cutscenes. it’s the kind of game where it seems like a sequel should fix all of the shortcomings this game had with its shoehorned combat (which i didn’t even hate, just thought it was poorly used. would’ve been better if combat was only against the smaller guys without armor) and clunky movement, but apparently the sequel is worse. Anyways, it’s still cool that such a unique game came from a AAA studio in the 7th gen. here’s to hoping mirrors edge will get another chance in the future. this game deserves another chance.

Reviewed on Sep 21, 2023


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