More of the same mostly, at least they really played with the darkness this time around, although I would have preferred this have been used in Ravenholm. This crystallizes my problems with 2 though; a ton of set pieces without any variety. This was fine in 1 because there was a new weapon or mechanic being introduced constantly, but here it's just jury rigged aspects of source used to propel a narrative that doesn't have much going on.

It's got all the same problems as the previous entries compounded by the fact that we're back to teleporting to different rooms. I like a single unified space that incorporates story elements into the puzzle rooms themselves, this is just a random gathering of neat set pieces. It's still satisfying to see all these mechanisms play out, but I can never say that I'm thinking and entertained at the same time.

A game that's stretched thin on too many fronts. It looks and feels great in VR once you're in the cockpit and the control scheme is intuitive, creating interesting tradeoffs. A lack of budget in regards to the set pieces however really drags this one down.
I literally just wanna blow stuff up and the one mission where it just told me to blow a bunch of things up in succession was easily the best. Escort missions and inflated health pools do nothing to vary up the experience for me.
If there had been some on world missions or some elaborate space stations, even a death star run, i'd have been satisfied. It's clear that most of the environments just had to be mostly skybox and debris based on the budget, which is a shame because what is there looks great.
I just want a stupid game where there are particle effects everywhere and I get to smash up ships, there's bits of that here, but entirely too much nothing inbetween.

Real simple. Narrative stuff is great and gameplay stuff is bad jank.

Really wish the other DLC had been this smooth, not that there's much more going on here. These two episodes expand the subtext in an interesting enough way though, not just dealing with a newly created work, but expanding it into a series. The nightmare of following up a work and the hope of fulfilling a vision.

Weird that there's alot of focus given to an implied relationship rather than building it out from the get go. Liv keeps talking about what a great rapport her and Jack have when you could have had the player develop that relationship over the course of a game. It's still a very neat AAA experience, but doesn't do anything unique to VR to enhance the experience outside of VR's basic immersive quality.