This hurts to do, but I'm dropping it. It's not that it's bad, just so bland. It is, in essence, a sequel to Nocturne and while I like the idea of a follow up, this just builds on the bones of the world that game created. The problem is this was Nocturne's weakest element.

When I go to Nocturne it's not really for that sense of world, it's primarily for the world established through combat. Nocturne is at its core a really good boss rush. The world is minimal to accentuate the atmosphere given by the difficult combat and resource management. The general overworld is just generic demons who exist in this world, but don't inhabit it. SMT IV, despite the gameplay changes, made it a point to have an interesting and lived in world that was worth exploring. V just brings over the boring overworld of Nocturne without any of the interesting aspects of it.

The magatsuhi system, while novel, also doesn't really expand on the gameplay established in IV:A. That game is contentious for some very legitimate reasons, but the one thing I will absolutely defend is the way they improved and fleshed out smirk. Decreasing the rng and making it a choice in combat added another layer to press turn that, to me, makes that game have the best combat in the entire series. Magatsuhi is an attempt to carry it over while integrating some overworld elements. Only thing is, it wasn't broken. They fixed it once already, trying to slap more stuff on top of press turn at this point just feels like floundering.

You can always create a unique and fleshed out aspect of your game. Strange journey, even with its gameplay regression, proved all you need is a cool world. IV reaffirmed that. Simply taking that excellent gameplay from IV:A and putting it into an interesting new world would have been enough. Instead we have a game that lacks an identity of its own. Content to continue the series, but not expand on it.

Funny, funny, very funny, and even inspiring. Absolute gem of a game.

I tried it purely based on the aesthetic they were going for and I made it about 2 hours before I dropped it. I have no problem fast travelling everywhere if they at least did it seamlessly, but it's just loading screens and annoying pull outs to a third person perspective when taking off, landing, or just jumping to a new system. That and the immediate reliance on space magic to propel the narrative really turned me off. I really just want an LoGH game with this kind of NASA aesthetic. Something politics and decision driven with very little combat and an emphasis on taking advantage of space as a setting. This likes the aesthetic of space, but hates the intricacies of its traversal.

Coffee got spilt on the computer and they called it an ending so I quit.

This review contains spoilers

All of the writing that surprised me was kinda blown right at the start of the game. Everything else is fairly linear to a fault. Also a severe misunderstanding of its own premise as it leans into punishing the supposed villains of the game. The entire end of the game has you getting a god to empathize with people only to punish them. There's no attempt to work through problems. Strangely black and white for how much it's been built up unfortunately. Still better than most Bethesda games, no joke.

A great sequel, but a less perfect game. There's a greater emphasis on combat and movement, but the combat is easily broken and the movement is somewhat deliberately obtuse to a fault. My point being that neither of those things are why I liked the first Hylics. It was easy and chill. The combat is interesting from a conventional RPG sense, but I can just play SMT or any of the classics if I want great RPG combat. Same goes for the movement. I come to Hylics for the vibes.

Vibes-wise A++++++++. I love this game as a sequel. I just find that the attempts to refine elements from the first game undermine those vibes.

(There is full well a possibility that there's some sub-textual stuff going on relating to the movement and RPG mechanics that I need to ruminate on so these are definitely NOT my final thoughts)

Look man, I know it's just the tetris equivalent of jingling keys in front of a baby, but I like the jingling and it's all sparkly and look there's a whale.

To everyone who has recommended this as the best VN I need to ask - do you read books?

Aggressively gauche piece with the malformed bones of a decent narrative. Insists on making incest and pedophilia justifiable in the narrative for some reason. Narrative beats indulge in a deluge of pointless details and tired anime clichés. Also feels the need to explain literally everything to the reader. It tried explaining to me misdirection and I nearly quit playing the game. That was a mistake.

The creator wrote it earnestly enough, there's no malice here. A story about an intersex person in a cursed house, the subtext should be worn on its sleeve. Instead we get a series of imprudent narratives which only serve to propel a tired tale of revenge and redemption.

I'll sum it up with an event from the game

"The world around me went brown"
And they proceeded to dunk her head in shit

How I felt the entire time.

It's just as charming as I'd remembered, though still lacking in all the same ways. The puzzles are great, even if largely disconnected from the narrative. It's more of an interactive puzzle book with a simple Agatha Christie mystery to string it through. It's not nearly on her level of complexity, but at least everything serves its small purpose. In the original trilogy it's the one with the smallest scope and the fewest plot holes. That's good enough for me.

Also those tacked on cutscenes are horseshite.

This review contains spoilers

For a sequel to a game I don't think was ever expected to get a sequel, it's pretty good! It definitely has that VLR problem of weird retcons to fit the plotting, but overall that plotting is good. More importantly everything is wrapped up nicely by the end, at the very least they learned their lesson from VLR.

Most importantly it fixes up the somniums which were by far AI's weakest element. They're nothing to the level of ZE's puzzles, but they're just good enough to keep you engaged. Somniums in the first game were usually set where a murder occured or something else just as plot intensive. They didn't give us any deeper insight into the persona of the characters. Now they expand on a character's struggle with their persona or some other inner turmoil. Amame's was particularly great.

The biggest question I have now is if they're gonna go for a third? This was definitely a budget production. The amount of asset reuse, while intelligent, was quite abundant and very noticeable. So I'm going to predict that this has a reasonable chance at a profit. With that I really want to see them finally do something with those multiverse teases. He's done it before plenty of times now, but I really think there's a great opportunity to be subversive here. More than in just an Ever17 sense. To ask how truthful can we be when interfacing with art? The plants are there in both games, especially if you got that secret route. I hope they take the opportunity to do something really weird.

Decadently detailed environments make it worth it for me. Only real gripe was that I wish I could've skipped the DLC missions. The story is actually pretty well paced outside of those.

A collection of stories about the staff, similar to Portal 2 final hours with some more flashy effects. A nice vague overview of the development, but unfortunately nothing particularly deep, I found the actual commentary for the game far more insightful. It's harmless though, just somewhat unremarkable.

I promised myself to play the originals before trying the remakes (except for RE 1) and I'm glad I'm doing that because this held up really well. It doesn't hold a candle to REmake, but as a well paced horror action romp it's delightful.

Biggest surprise of 2021, that I played anyway. The base game is a very generic action game with minor platforming, exploration, and combat. What ties it all together is teamwork.

Each aspect of the game has an element of team building or team management layered on top. The levels have you commanding your teammates to bypass environmental hazards or carve out new paths. In combat you can chain attacks together by issuing commands to your teammates. While just moving from place to place, whether through the environments or just hanging out on the ship, you're given opportunities to converse with your teammates. You'll basically spend most of the game herding cats until you actually earn the game's namesake. By the end you'll have grown so much you don't even have to tell them what to do.

Biggest gripes were mostly minor, but dragged the game down a significant degree. For one narrative beats drag on for WAY too long. In one of the last pivotal emotional sequences a character had made their point, but just kept repeating themselves, killing the moment. This is really emphasized in the ship discussions where you talk about an object you found and it unlocks a private discussion with a member of the team. The conversations go on for ever, but it's compounded by the fact that there wasn't much budget for the scenes. They look like robots in what should be some of the most emotional beats in the game, a concession of course, but it hurts the game nonetheless.

The last thing kills me though. You can't pick your battle music for the huddle. I heard Bobby McFerrin five times before I got anything that actually had me pumped. Just letting you pick a battle setlist at the music player would've let me get Kickstart My Heart at least once. Never heard it in ANY of the huddles through the whole game. Supremely disappointing even if minor.

It's a lovely time sans those issues. The narrative nails the team dynamic that made the films work. It owes a lot to those movies, but manages to set itself apart by gamifying team building. I also really dig the costumes. They look like cheap knockoffs at a glance, but they make a lot of practical sense. Groot has a handle apparatus for rocket, Quill's big arm pads are literally battle armor, and Gamora's ninja suit accentuates her skills much more than the skimpy film outfit. Biggest surprise to come out of 2021 and definitely my GOTY.