Swift2002
2015
2004
Yes the controls are annoying but they did start to feel intuitive once you get into that grove and that comes with some really creative uses of the DS hardware. The dungeons are really fun, can't overly say the same for the exploration. I love the setting of the open seas but there isn't enough around to incentivise you. But on the whole it's a really fun little game.
2005
2016
2006
First things first this game is so cute, the art style is lovely and I think it looks great. Playing as Yoshi is always fun and I enjoy the basic mechanics and the way he controls but that's kind of where the positives stop. The baby switching mechanic is cool in theory but it's really underused and when it is used the implementation isn't great, the actual switching itself feeling a bit clunky. The original Yoshi's Island is great and full of creative level design whereas there's not much memorable here, and the ones that stand out in my mind stand out for having needlessly frustrating segments. This especially goes for the auto-scroll levels which are way too common and add nothing of value, the auto-scroll just slows the pace and adds to frustration, my main example was on one level where you have to descend in a cave but the screen moves at such a slow pace I ended up dying from going off the screen way too many times when I knew a platform was just underneath me.
I wish the gameplay was more fun in this because I think it's such a cute game and love Yoshi but I don't know this just isn't something I enjoyed playing.
I wish the gameplay was more fun in this because I think it's such a cute game and love Yoshi but I don't know this just isn't something I enjoyed playing.
1999
A much much shorter but I'd say streamlined version of the game. While not beating out the PC original, the gunplay still feels good and the level design at time works even better due to the changes with the mission system making the levels shorter and cutting anything unnecessary. Undoubtedly too much is cut, and the atmosphere of much of the design is lost due to the different colouring and graphical changes making it a clearly worse version of the game, but it's still really good fun and a different shorter experience that stands on its own
Massive downgrade from the main game, the level design sticks largely to big brown interconnected rooms that feel nebulous to explore (thank god for the compass), the new weapons are not much to write home about, the little black hole launcher was fun to use but the rest felt completely inconsequential. Add onto that the enemy placement being hellish, just spamming flying enemies and turrets in almost every room as well as those bullet sponge medics being all over the place towards the end make for an incredibly frustrating experience. I'd also like to mention that the final boss, although I'm grateful it was a new design was incredibly easy in comparison to the rest of the expansion, I beat it super quick without dying and I died a lot with this thing.
I only finished it to get the achievement
I only finished it to get the achievement
1991
1999
2023