My first experience wasn't so good as Fallout 3 had trained me to not look at anything beyond that stupid navigator in the corner and not actually think about what I was doing, but as I dug in I found that the choices in this and how you can have to navigate yourself in this harsh environment, not to mention all the different factions that you can side up with, without them being black and white like Fallout 3.

It brought be back from great memories of Fallout 2 and even had brought back many characters from that game and such like Marcus or the references to the previous games with the vault 13 canteen.

The game is buggy, which is to be expected from the outdated engine Bethesda keep trying to claim isn't falling apart with age and how Obsidian were forced to use it and create a game, based on this engine they knew nothing about, within 18 months (which is an unusually short development cycle) and had their bonuses tied to meta-critic scores, yes they managed to produce this! I'm surprised it works as well as it does and doesn't just fall apart when you try to start it up! I certainly couldn't make anything of this quality in 10x the time!

Caesar's Legion are often viewed as the evil group and whilst they are the most, in my opinion, morally bankrupt of the groups. They are also providing a more stable social system than the much larger NCR who have spread themselves too thin with all of their expansions and attempt to take over everything. They can be viewed as a alternative depending on your morals and if you really hate the idea of the NCR that much.

North Carolina Republic are a group that found their origins in Vault 15 in the first game and had moved to create their own little town. Shady Sands. During the events of Fallout 2, they had become a massive military group who on the surface advertised that they were bringing law to the wastes, but at the same time they allowed slavers to keep slaves outside of their city limits and would create attacks on other successful cities who they wanted to take control of, but can't attack directly as it'd look bad to do so. They have a fairly weak hold here, being so far from home and that's why bandits have been able to rule with little to no issues.

The idea that you even get a choice at the beginning to either side up with Goodsprings who are a small farming community just wanting to survive and the Powder Gangers, being a group of escaped convicts who are after a place to live and they only know of using violence to make their way. There's arguments here on who to support, of course, though I generally side with Goodsprings since they helped you get back on your feet and I'm not certain the Powder Gangers would've been as helpful if they had control of the town, but that's up for debate.

Even today, this game still surpasses Fallout 4 and 76 despite the many years difference, demonstrating that Bethesda don't know how to make good stories anymore and the community at large are getting sick of their antics and refusing to fix fundamental bugs that modders fixed many years ago. It's existence and loved status has been a hindrance to a company who keep attempting to go bigger, but trip over all the smallest hurdles.

Reviewed on Apr 10, 2024


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