31 reviews liked by TheARISEN


honestly speaking, the only problems that this game has can be attributed to hardware limitations. Other than the poor crowd density/draw distance and lack of a second analog stick, this game actually surpasses its big-daddy console predecessor, mainly in terms of progression. The shorter runtime and linear structure yields a much tighter gameplay loop that honestly doesnt really get boring. Overall, it's a good enough game stuck on limited hardware.

I just liked playing it because I would use cheats and moon jump all over the levels and kill everyone with ease. That's all I remember about it.

THE FULL ASSASSIN'S CREED EXPERIENCE ON THE GO, unfortunately

You WILL tail 500 people as slowly as the human construct allows.

Stealth missions! With stealth mechanics from the early 90s where an enemy will see you through a wall, so you hide in a pile of hay for eight seconds prompting the population of a village that watched you enter the hay to forget you were ever there.

On the bright side, exploring the open world is a BLAST... in two minute increments because the game keeps thinking you want to jump off the 50 foot building you're on so the sickest parkour sequence you've ever seen will abruptly end as you randomly dive to the right into concrete next to a horse whose legs are glitched into the ground

For real though, the setting FUCKS. Beyond the more traditional city area is some of the most unique environments in the franchise, home to this game's most memorable moments.

Free running across the decrepit branches of a rundown bayou into a dive to the murky swamps beneath, only for a fucking CROCODILE to burst through the mud and chomp at you. Lurking through a centuries old temple, hopping over crumbling chasms and wading through flooded caverns to unearth the city's greatest secrets.

The most 8/10 Uncharted spinoff you've ever played is buried somewhere in this game, and it's a shame most of the game focuses on emulating its console peers when it shines brightest molding its own identity.

The story is especially unique, in the sense that it ignores all forms of good storytelling. WHAT THE FUCK IS GOING ON. Characters come and go from the story at complete random. ENTIRE PLOTLINES come and go from the story at complete random.

Half of the characters aren't characters, like their entire personality is "they talk cryptically", so you sit through a cutscene of some voodoo person talking about voodoo, then tail some random slave owner who never appears again, then hear about voodoo some more before the voodoo person is also never seen again.

After finding a holographic projection in 18th century Louisiana, I knew this story wasn't for me.

Este viejo cachondo hijo de puta coje como un toro ¡Sin usar pastillas!

Not as strong as the other AC2 era games, definitely a weaker entry.

I'm honestly relieved to be done with Dark Souls II's DLC. It's extremely overhyped. I always heard that Dark Souls II's DLC was what made the game worth playing and I'll tell you right now, whoever says that is full of shit. There's really nothing all that great here. It's the same stuff you got in the base game, but at times, even more annoying. The frigid outskirts is particularly terrible. I reached the boss once and then decided it wasn't worth it.

I initially thought it was a mandatory fight, but the instant I found out it was optional, I yeeted the hell out of there. What an absolute waste of time! Lets just have the previous mandatory fight, but this time, there's two of them and the boss run is the worst one we've ever made! God damn! Why even bother? Keep in mind that I'm the guy who's okay with the Blue Smelter Demon boss run. I'd always been the guy who'd fight as many bosses as I could in these games, but this time around, I honestly couldn't be bothered.

To be fair, the DLC integrates the level design with the boss fights in a way that is an echo of other bosses in the base game. However, it's just a chore in my book. I didn't enjoy the final boss much, which greatly encourages the player to find four knights to serve them during the boss fight. Neat idea in concept, but in execution, it was just a hectic mess of a fight. I easily preferred the bosses from Iron King or even Sunken.

It's not terrible, but it might be my least favorite DLC from DS2. Not enraging like Sunken was at times, but also lacks the high highs that that DLC had to offer in the form of those standout boss fights. What a disappointment. Hopefully DS3's DLC is better...

Sir Alonne is like the coolest boss ever holy shit

Gwyn, a god, reduced to less then man. Gael, a man, leagues above the gods.

You get your ass beat by a naked guy with a yo yo shrimp