It was an $8 game that I got $3 of enjoyment out of.

A turnbased RPG with a robust class system that allows you to freely swap between jobs at any point, with certain jobs locked to certain skills and weapons. Each job can be leveled separately from the character, but there's no in game method to check which level a character class is for each character outside of opening the status screen, tabbing to the character, and checking their list of job proficencies.

This would be less irritating, but you have to commit an entire item slot to a job plate and fill out its sphere grid before you can equip another. Unless you manually keep track of what each item does [a brigand plate and a thief plate will both level up the thief skill, with no indication on the brigand plate itself to show it will level the the thief class without opening the items stats page].

Surprise, you can spend real money to level the plates, which.

No.

Build a better game.

There's not a whole lot to say about EDFV that couldn't be said about most of the other EDF titles; if you're into 100 hours of shooting ants, then bees, then red ants, then larger bees, then big lizards, this is a pretty good spot to be in.

I jump into this game for each seasonal update and I could not begin to tell you the finer points of the story, but the seasonal gameplay loop [create a seasonal character and then complete specific challenges for unique, synergizing gear, which allows you to solo higher difficulties with ease] has created a system that compacts the entirety of the Diablo 3 powercurve into a ten hour game which changes just enough between updates to create a dynamic rush.

BlizzActivision is a terrible company and I would in no way purchase this game again knowing what I know now. Their treatment of staff is unconscionable.

Decent with a couple of hard crashes, so... thematically appropriate. Level design is top notch, especially Production B, with the way it folds in on itself. I thought more of the game took place outdoors, but I can see the design buckling against the budget.

A few times during finisher animations, Warren would position himself over a non-OSHA compliant pit, and when performing a non-OSHA compliant assault would fall off the edge of the map.

The bosses were largely frustrating puzzles, except for the final which telegraphed moves that felt organic and easier to dodge.