I get it. This is a mid-to-low-tier, bargain bin PS2 game released on the 9th generation of consoles with a severe lack of technological polish and about two decades too late to cash in on the craze of the Peter Jackson trilogy. All stuff that is deeply unacceptable in this day and age. Yet, between the budget-caliber Prince of Persia​ knockoff platforming and surprisingly compelling moral decision-making, I remained invested enough to see the journey through to one of its possible conclusions and even have some fun with it despite the bugs, occasional infuriatingly designed segments, and at times remarkably unfinished graphics.

The real star of the show, though? Undoubtedly developer Daedelic Entertainment's rendition of Middle-earth. It carries just the right mix of the mature, dark tone and look of the Jackson films paired alongside hints of the more fantastical, whimsical nature found in the Rankin/Bass animated adaptations. It did a better job of recapturing the magic of this world that I've missed for me than the live-action Hobbit movies. They also got the titular character himself very right. Really encapsulating what a sad, tragic, pitiful, and strangely sympathetic creature he is. The tale itself, outside of getting a little outlandish even for this fantasy universe in its final act, is a neat little prequel expansion on the protagonist’s history prior to the books. Choosing between which of his two warring split personalities to side with at critical junctures doesn't radically alter where the adventure ends by the time the credits roll due to canonical lore reasons, but still adds some cool little personalized wrinkles to the path up to that point regardless that I really enjoyed seeing.

Having said all that, it nonetheless remains hard to recommend that people look past its incredibly negative reception and try it out for themselves, as only an extremely small portion of players of whom I just so happen to be able to count myself among will be able to look past the significant number of aspects that don't work like they should or were intended to, and find the traces of good buried underneath. One takeaway everyone will receive however, is that we need more Lord of the Rings games. We need more that explore unique characters or corners of the novels, and feature different gameplay styles than that of your usual hack 'n' slash or RTS efforts the way this tried to do. You see, the biggest disappointment of Gollum is that it exhibits truly good, intriguing ideas, but fails to capitalize on them in ways that are fully satisfying or completely functional.

6.5/10

Reviewed on Oct 01, 2023


6 Comments


8 months ago

I feel like if they redesigned Gollum, the metascore would be 15 points higher. I'm down to play this once it hits the bargain bin.

8 months ago

@Berfison Definitely a game to either wait to get on the cheap or rent.

8 months ago

This game did suck and it did kinda feel like fanfiction, but I do agree that Gollum's character was respected by Daedalic, which I can respect.

Still unplayable, though. I'd much rather watch the cutscenes and listen to the dialogue without having to play the game again. Not to mention Gollum's VA gets too much hate, even though his voice can't properly replicate the legendary Andy Serkis.

8 months ago

@Torri800 I get that. Honestly, I would have loved to see the other endings and little nuances that came from making different choices for myself, but going back through the entire adventure again simply didn’t prove appealing enough a prospect, so I resorted to watching YouTube videos for the rest instead.

Totally agree on the voice acting. Chastising Wayne Forester because he couldn’t match Serkis is absurdly unfair.

7 months ago

peepee poo poo

5 months ago

gollum guys rise upppp