Played via Rare Replay

I am in no way an Xbox hater, but if there is one thing that hurt the British juggernaut Rare after they looked unstoppable in the mid & late '90s it was getting acquired by Microsoft. Following a string of high profile disappointments the original founders jumped ship and those who remained got put on Kinect duty, where the studio's reputation faded to the point where they don't even have a presence in present day gaming outside of their online pirate adventure simulator Sea of Thieves.

One such stumbling block responsible for that was this 2003 horror-themed brawler that sees you battling your way through a maniacal weirdo's monster-filled mansion in an effort to save your girlfriend like some family-friendly version of Splatterhouse. It was a bit of a misfire with professional critics and didn't quite have the developer's typical sense of personality or style. Yet, despite its mediocre reception I actually think there's a lot to love here.

There are definitely a few odd design choices, such as how the camera is controlled with the left and right triggers while the second analog stick is used to attack. For the most part though it's a fairly straightforward experience. As you head towards your goals you'll learn that each section of the estate you pass through comes with a challenge that must be completed before you can progress and turns what would otherwise be normal combat scenarios into miniature puzzles as you try to contend with whatever rules have been put in place. The variety of modifiers, enemy types, and consumables have been mixed and matched in a number of ways to ensure that no two segments feel identical. A huge plus as the grounds you'll be traipsing over end up not being as big as they at first seem, so you'll be revisiting the same rooms over and over again. The fact that you'll encounter different obstacles and item placements every time prevents a repetitive vibe from ever truly setting in even when your surroundings start to look familiar.

If there's one aspect I wish I could have enjoyed more about the title it would have to be its persona. Don't get me wrong I LOVED the setting and motif despite areas of the environment getting a touch overly traversed as they both proved a perfect fit for my October season. The story and accompanying comic book panel cutscenes annoyed me however, as the writing lacks the comedic wit I expect from the creators of Banjo-Kazooie and Conker. So my enjoyment comes exclusively from the gameplay.

Between Viva Piñata, Kameo, and now this I can confidently state for certain that Rare did in fact lose a level of quality back in 2002 when they were bought out by their current parent company. Each of the games I just mentioned (all of which I am a fan of) have their rough edges where you see the hints of underdeveloped ideas and cut concepts. If this is as far as they were destined to fall before getting stuck in their motion-sensing sports compilation phase though, then I wish they would go back to putting out products of this caliber as opposed to the whole bunch of nothing they're working on these days. "Ghoulies" may not match anything from the N64 height of the team's career, but it is still more creative, imaginative, and fun than the majority of what we've gotten since their relative absence.

8.6/10

Reviewed on Nov 02, 2021


3 Comments


2 years ago

Back when I still played on the Xbox platform I'm not gonna lie, I really liked Kameo, Perfect Dark Zero and Viva Piñata. I haven't touched a Rare game since though (Only play on PS now days) I still miss them though. The original Perfect Dark is still one of my favorite games ever. The multiplayer modes, options and challenges were hours upon hours of joy.

I still think Sea of thieves looks awful....

2 years ago

Honestly most of my experience with them comes from their Xbox exclusive titles. I kind of understand why so many people dislike those games in comparison to Tate's older ones, but at the same time I think they get too much hate.

Sea of Thieves also doesn't look appealing to me either. I've seen that they've added some cool content and whatnot, but I'm just against the whole "games as a service" model.

2 years ago

For the most part I'm the same on games as a service. The one exception if you could call it that, was Monster Hunter World.