Really disappointed with this one. Bugs & Taz Timebusters is a sequel that on surface level looks like it's trying to do more and be bigger, but is not only not bigger, but also shorter and worse imo. The idea of switching between Bugs & Taz feels like it could open up a lot of interesting gameplay and puzzles, but doesn't really work all that well. Lots of moves Bugs had in Lost in Time have been transferred to Taz, so instead of it feeling like each character has their own moveset, it ends up feeling more like they just split Bugs in two for no reason. The new moves you learn as well are extremely situational and are pretty much only used in the worlds you learn them with the exception of first person aiming in World 3. Speaking of Worlds, there are only 4 Worlds each with about 3 "Main levels and a hub. It tries to give off the vibe that it feels a bit more open world, but just ends up with the worlds feeling really small that are just cluttered with minigames that are reskined and repeated for every world. Even the Soundtrack doesn't sound as good as Lost in Time. Lots of short themes played on loop. The game also introduces a lives system to this sequel where as the orifinal didnt have one. Not only was this unnecessary, but also really adds nothing as getting a game over and contunuing just continues you. The game is also worse at saving if you can believe that. Lost in Time had it where at any Checkpoint or after any level youd be asked if you wanted to save. You could also just pause to save. Bugs & Taz confusingly gets rid of all these methods except for the traditional pause screen save. Despite all these negatives, the game does improve upon Lost in Time in certain areas. To start with Bugs feels MUCH better to control. Very smooth and his jump no longer feels like he's jumping with 2 anvils attached to his legs. The graphics and models are also nicely upgraded as Bugs looks less like pixelated slop. Even feels like they're able to get some more expressions and animations out of the characters. Overall, I wish I liked Bugs & Taz Timebusters more, but it just has too much Lost potential for me to recommend. Definitely stick with Lost in Time. It's a much more consistent

A bit rough around the edges, but overall a really fun and simple little 3D Platformer. Relatively easy difficulty wise, but nothing wrong with that. A tad disappointed nothing is gained from 100%ing the game, especially since you don't need all the collectibles to beat the game. Give me a new costume, bonus overworld to fuck around in, SOMETHING. Despite this, I'd definitely recommend playing through the game if your looking for a quick little 3D platformer to pass the time.

A mixed, but mostly good and fun party game. Really dig the Cyberpunk/Y2K asthetic of the game. Definitely guaranteed to have fun playing with a group of 4, but the biggest thing holding the game back are the somewhat boring character designs and the minigame selection. Playing through the main tournament mode, it's a toss up whether you get a good variety of fun and clever minigames, or really bad and boring luck where you'll get 3-4 game in a row that consist of taking an orb to a designated scoring point, but maybe you'll be paired up with someone arbitrarily sometimes. It's always fascinating how easy a Mario Party type game would be, but for some reason it seems that no other developers have ever been able to crack what Nintendo and Hudson perfected. As it stands, Fuzion Frenzy is fun to pull out for a game night, but replayability will probably come down to what Minigames you play that night.

The best way I can describe this game is if you mixed Cookie Clicker with Dead Cells. Really fun to start out with nothing and through experimenting with different weapons, abilities, and characters soon finding yourself an unstoppable monster of destruction until death himself comes to immediately end your life. My go to character was Gennaro mixed with with the Amount Power-up which automatically starts me with 3 throwing knifes, which helps rack up some early monster XP that'll help get me more weapons faster, but the fun part is the fact that you'll likely find a different character combination that suits you, which is the real magic of Vampire Survivors. This game is constantly going on sale for $2-$3 plus all of its DLC which it continues to add premium characters, areas, and weapons every year since launch. No doubt in my mind that this is 100% worth a buy and play.

Very short, but cool little indie platformer. Love the CRT filter the game let's you toggle on. Definitely goes a long way in making the game seem more retro and cozy. The game is pretty short, being beatable in about only 5-8 hours. Some of the most fun comes from the platforming physics. Once you get used to the controls after a couple of minutes, you'll feel like a real pro when you're able to pull off some really fun jump combos. The game is also only $7, which is definitely worth the price for what you get. Very curious to see what this dev does for their next game.

Great Indie Platformer. Think Drill Dozer meets Sonic. It's really fun and satisfying to build up speed while weaving in and out of dirt patches while using a grappleshot to make it across long gaps and hazards at the same time. It might sound like a lot, but it's very easy and fun to pull off. The game also features an excellent Soundtrack by Shrieking Shack Co-Host XeeCee. My only main issues is that I wish there was maybe one more world of levels, and the last world has a bit of a difficulty spike in its final levels, but I'm still perfectly content with the 4 worlds and 4-5 hour runtime. $15 is definitely worth the price and recommendation in my book.

Team Asobi's debut title that originates from a 10 minute long tech demo in a free downloadable PSVR game gets an upgrade to a full priced (for VR) and length VR game that delivers on every front. It may have taken me nearly 6 years to play this game, and while this is my first VR title, I don't think I could have chosen a better title to play than this one. The fact that this team was able to execute a 3D Platformer in VR so perfectly is astounding. Such relatively simple gameplay and controls, but so perfectly amplified by the fact its being done in VR. It's hard to describe, but the game is able to really perfectly throw you into this environment where you have full 360 movement to look ahead, behind, and to the side of you as you help guide astro through 26 relatively short, but packed levels. What really helps this game is that no one world has a certain theme. Each world gives you so many different themes. You could start the world in a relatively simple city level, and then over into a lush forest followed by an underground cavern lit by mushrooms and then followed up by a lush beach that takes you to the bottom of the ocean floor. Even when some of the levels feel like they're repeating at first, this game always finds a really clever way of doing something new with it and surprising you out of left field. If you ever have access to a PSVR, this is a MUST PLAY. Do not pass up the chance to play one of the best VR games to date. This only makes me hope that whatever Team Asobi is working on post Astros Playroom isn't related to PSVR2. I'm sure it'll be fantastic, but I don't want to wait another 6-8 years until PSVR2 is in my price range to be able to play it. I'd rather slap $40-$70 down for an Astros Playroom that's double the length of what Playroom was. Whatever it is, I'm glad Team Asobi seemed to make it out of Jim Ryan's insane Playstation Layoffs unscathed and can't wait to see what they're planning next.

Really love these puzzle games. I've put hundreds of hours into the original Piczle Lines and it's extensions and this one is no different. There's just something so zen and calming about playing through these games and slowly uncovering a picture pixel by pixel. Getting to see a mini diorama image of everything you made by the end of the level is also a really charming addition that adds a lot to completion as well.

Have you ever said to yourself: " Yeah, Pokemon GO is fine, but what if it was Monster Hunter instead. Niantic definitely getting their miles worth of their Ingress engine for the past decade, but Monster Hunter NOW is probably the closest one of these games has gotten to an addicting cycle just like Pokemon GO. Definitely gets repetitive to a point, but there is fun to crafting new weapons and armor to take on stronger monsters akin to the main Monster Hunter series.

A remake of the beloved GBA original which in itself was a spiritual sequel to the actual classic Donkey Kong 94 for Gameboy. Now the first entry in the Mini Mario Puzzle Genre gets the end of life console remake treatment. And how is it? Eh, it's fine. Visually, it's definitely a step up from the somewhat highly saturated Pixel art of the GBA original and definitely benefits from a soundtrack remaster as well. The game controls well, albeit some jumps can feel a bit floaty at times, but other moves such as the handstand, backflip, and handstand jump feel good to use and pull off. The most fun from this game comes in the form of its new Co-op mode in which a second player plays as Toad. Toad can do everything Mario can and even has the ability to fit into small spaces while hanstanding. This results in being able to have a lot of fun breaking the original games levels in a lot of fun ways since they never accounted for a second player to begin with. The biggest drawback of the title is that the presentation is incredibly boring. Lots of incredibly simple menus that result in a real boring and sanitized feel, and while it's fun to see the original games static slideshow cutscenes now in fully animated CG, there is a lot of charm lost in the carryover due to the fact that a lot of the fun voice lines have been removed from Mario, resulting in him being more mildly concerned at DK rather than pissed off and mocking of him. If you're interested in the game, it's definitely not worth it at full price despite the addition of some Expert levels. $50 is way too steep for what you're given. If the game were to fall to say $20, then that'd be the time to pick it up.

A pretty standard Gacha style mobile game with the IAP bundles, video ads, and everything you'd expect to be there. Thing is though, the playable roster for this game is actually pretty impressive. All the obvious picks you'd expect, but also some surprise choices as well. Lots of DTVA shows represented here like Kim Possible, American Dragon, and even The Owl House as well as lesser loved WDAS movies like The Black Cauldron and Treasure Planet. Character animations and attacks are very limited, but there is enough charm in them that you notice the dev team really believes in what their doing and are trying their best with the budget they have. Story Mode is pretty weak though. Pretty generic crossover story where the interactions aren't really all that interesting and also having progress in the mode tied to your overall team level, that while at first goes up pretty fast, pretty much comes to a halt pretty fast. Your team level is also connected to the max level your individual characters can have which sucks. On the other hand, my team is made up of Mei from Turning Red, Eda and Luz from Owl House, Dr. Facilier from Princess and the Frog, and Statler and Waldorf from The Muppets, so I can only get so mad at this game.

This game dares ask an age old question. What if those 2 PSOne Frogger games that were kind of neat were actually really boring and bad? That's Zapper. Ironically this game is said to have been a failed pitch for a 3rd entry in that Frogger series, but ended up being rejected. The graphics are actually pretty good for the time, and I enjoy the soundtracks odd, but fun Technobeat vibe, but the game sorely needed a 2nd pass at level design. The first world isn't so bad, but the moment you hit World 2 it all goes downhill. Excessive enemies, pinpoint platforming, and tight corridors all make for the rest of the game that becomes a complete slog to get through despite the fact that the game can be completed in 2-2 1/2hours. Your better off playing just playing Frogger 2: Swampys Revenge instead.

Really fun! Wayforward excells in Beat Em Up revivals like Double Dragon Neon, and also River City Girls. Sprite art is really nice and both Kyoko and Misako are very fun characters to play as. Gradually leveling up and learning new moves is fun, as well as buying new moves from the dojo. boss fights are also really clever, varied, and on multiple occasions switch up the genre for a fun puzzle like fight. Co-op is definitely the way to go if you have a local friend willing to play with you. There's even a really fun fun secret final fight you can get to in post-game if you finish a certain side quest. Definitely makes me want to try out the sequel that launched about a year and a half ago. Give it a shot if you're into Beat Em Ups.

It's fine. A perfectly playable GAAS shooter. Character designs are strong and visuals are very nice, but the game is embarrassingly bare at launch, and if not for the fact that it's currently a free Day 1 PSPlus download for the month, definitely wouldn't be worth the $30. All modes have better versions in Splatoon except for one pretty fun mode. Happy Bath Survival is a 4 V 4 mode where 2 of the teammates from each side face off in a simple elimination match while the other 2 members of the team assist the players from the top of the stage, helping them slow down opponents with their foam, or helping your team clear a faster path for them. It's simple, but it's able to be fun enough to want to play multiple times and show that it can do its own thing from Splatoon. Unfortunately the game doesn't really do anything else to convince you it's a different experience. Don't look to this game for its single player content, because you can get through all of it in about 2-2 and a half hours. It's just a slightly extended tutorial for each characters playstyle where you spend about 8-10 minutes per level shooting down waves of evil bubble animals while you protect a generator. After each level you gain points that can be used to make your weapons more powerful against the waves, and you get different ranks depending on how well you did, but the difficulty is already ridiculously easy that you'll never have the need to ever upgrade you weapon or try for a better rank in the stage, because odds are you'll just get the S+ rank on your first time. Also, wha on earth is the purpose of having Ai generated art for your unlockable music albums? You have an incredibly talented art team as it is. The fully hand drawn pictures you get for completing a characters story mode are really nice and really show the talent of your team. For gods sake, the deafult character is a fucking Pop Star. You're telling me youd rather Ai generate a shitty tiger or dance floor rather than use your talented artists to make actual in game album art FEATURING YOUR POP STAR CHARACTER YOU DESIGNED? THERES NOT EVEN THAT MANY ALBUMS RIGHT NOW. IT REALLY WOULDNT HAVE TAKEN ANY LONGER OR COSTED MORE. THERE IS NO POINT IN USING THE AI GENERATED ART WHEN IT ALSO CLASHES HEAVILY WITH THE ART STYLE. AT the end of the day Foamstars is just a lesser Splatoon pushed out by Square Enix desperately trying to capitalize off the already dying Games as a Service model by making a lesser Splatoon that'll probably be announcing its end of life service 8 months to a year from now.

A great remaster of a fun game. Special shoutout to the Nintendo Switch version, which feels like it could have been an absolute disaster knowing how much some 3rd parties struggle getting other games from current Gen systems onto the aging handheld hybrid, but in a shocking twist of fates, looks fantastic and even holds its own against those console versions, essentially making thus the definitive way to play this game. Gameplay is fun, fast, and fluid. The DMW at first feels like it could be an annoying and intrusive gimmick, but it's honestly really fun to use imo. Even better that Crisis Core Reunion has essentially given all of the original CC the VII remake treatment. Even movement and combat are substantially changed from its PSP originator. If not for the fact that they still used the base Crisis Core for this remaster, I'd say they were only a small percentage away from this just having straight up been a full remake. Square really put their all into what they're selling as just a simple remaster. The only problem with this? No matter what version of the game you play, the story still sucks major ass. While throughout my playthrough i thoroughly enjoyed the cheesy dialogue and line delivery, this story is just straight up bad. It completely loses focus about halfway through the game and just goes full nonsenical Nomura while also hitting every single prequel trope without fail. Despite this, I still revommend the game, especially with Rebirth just around the corner. If you play any version, make it Reunion over the original any day, and definitely pick it up for switch if you want that added portability.