Tibert
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Terrible opinions all in one place.
Terrible opinions all in one place.
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Been playing this casually a few weeks now and I have to say; it's like being sent back in time, but to a different time-line where Valve's focus on content was different.
TF2C is classic-lite, some QOL features from modern TF2 exist, but also so do some new weapons and game modes and while not every choice/weapon/mode sits right with me 100%, I've still been enjoying my time with it.
If you at all crave to re-visit the memory of TF2, but very specifically just before Sniper vs. Spy - then you gotta peep this.
There's a handful of "vanilla" servers that are regularly well populated.
TF2C is classic-lite, some QOL features from modern TF2 exist, but also so do some new weapons and game modes and while not every choice/weapon/mode sits right with me 100%, I've still been enjoying my time with it.
If you at all crave to re-visit the memory of TF2, but very specifically just before Sniper vs. Spy - then you gotta peep this.
There's a handful of "vanilla" servers that are regularly well populated.
Semi-comfy city/farm/field/forest/sea/lake/river builder revolving around placing tiles. Has a self-contradictory approach where continued expansion and creation is based around placing tiles with conditions on them to get more tiles.
This often means a sudden switch to tactical and less aesthetic placements; which seems quite antithetical to what the initial aim is? Despite its best efforts to make you mix and match, it seems that the ideal plan is to have a field area, a town area, a river area, etc. than a natural intermingling scene.
Might just be a me-issue I guess.
This often means a sudden switch to tactical and less aesthetic placements; which seems quite antithetical to what the initial aim is? Despite its best efforts to make you mix and match, it seems that the ideal plan is to have a field area, a town area, a river area, etc. than a natural intermingling scene.
Might just be a me-issue I guess.