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Terrible opinions all in one place.
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Favorite Games

Hypnospace Outlaw
Hypnospace Outlaw
Umurangi Generation: Special Edition
Umurangi Generation: Special Edition
EarthBound
EarthBound
Disco Elysium
Disco Elysium
Arcanum: of Steamworks and Magick Obscura
Arcanum: of Steamworks and Magick Obscura

052

Total Games Played

012

Played in 2024

000

Games Backloggd


Recently Played See More

Team Fortress 2 Classic
Team Fortress 2 Classic

Mar 28

Cosmic Star Heroine
Cosmic Star Heroine

Mar 19

Dorfromantik
Dorfromantik

Mar 08

Minami Lane
Minami Lane

Mar 06

Team Fortress 2
Team Fortress 2

Feb 24

Recently Reviewed See More

Been playing this casually a few weeks now and I have to say; it's like being sent back in time, but to a different time-line where Valve's focus on content was different.

TF2C is classic-lite, some QOL features from modern TF2 exist, but also so do some new weapons and game modes and while not every choice/weapon/mode sits right with me 100%, I've still been enjoying my time with it.

If you at all crave to re-visit the memory of TF2, but very specifically just before Sniper vs. Spy - then you gotta peep this.

There's a handful of "vanilla" servers that are regularly well populated.

A simple and somewhat short JRPG-like. Nearly unplayable on the higher difficulty, so I'd stick with the default.

Encounters play more like puzzles than actual adhoc strategy.

Story is fun, but nothing to write home about and doesn't wear out its welcome.

Semi-comfy city/farm/field/forest/sea/lake/river builder revolving around placing tiles. Has a self-contradictory approach where continued expansion and creation is based around placing tiles with conditions on them to get more tiles.

This often means a sudden switch to tactical and less aesthetic placements; which seems quite antithetical to what the initial aim is? Despite its best efforts to make you mix and match, it seems that the ideal plan is to have a field area, a town area, a river area, etc. than a natural intermingling scene.

Might just be a me-issue I guess.