Coming from the high that is FO:NV, I can't take this shit seriously at all.

Modding it is also a pain, and the house/base construction mechanics and town mechanisms are so ham-fisted it makes it hard for glitchy Bethesda games to be worth your while since you will inevitably reset.

Ironically takes more than 12 minutes to complete.

It's not bad, but it is trial and error and basically experimental. Not a real game imo, and too short to be considered a worthwhile literary work.

Despite being a respectable space game with voxels, it still lacks automation, which is important given that you're supposed to be going places.

When you get back, you'll probably find things off and dead.

Great games, the expansion slightly less than the original. Voiced protagonist is a plus and refreshing for the expansion, and new maps and mechanics is a plus. The cons however involve the fact that snow is impermeable to the sight and it's almost always snowing.

The original has no such flaws, barring the fact you can never replay both games ever again.

The presentation is pretty great, but the game is definitely B-Tier Bandai Namco.

With this in mind you may be able to enjoy the game if you didn't expect too much in the first place.

PS: I have not played the DLC and have no interest to do so.

The game is pretty alright, and definitely beautiful, but enemies are too thick at times.

Shitty SLG Character Raising game with wonderful plot which exploits its Disgaea-esque graphics for maximum horror and plot dissonance.

Factorio, but with something to kill, and more annoying/limited item transport options. Wonderful mod support.

2023

Substandard plot with lackluster Metroidvania progression heavily-carried by its charming art design and its wonderful combat mechanics + bosses.

As much as I enjoyed the game's combat and very-flexible Kingdom Hearts 2-esque badge system where you can spend 'skill points' in order to slot them in, and the game isn't shy about giving you more skill points than what you really need, the metroidvania exploration kills most of the game's momentum for me as well as its lackluster story which is your standard fare anime plot.

Beautiful game marred by tweening instead of painstakingly animating frames like Vanillaware would. Understandable though, but because of that, bosses are less interesting than they could have been.

It does however have a difficulty modifier unlockable and an NG+, adding some replayability.

High potential, but the first game ports the second game's mechanics in an ill-fitting manner. You're always fighting against nigh-insurmountable odds in this case unless you deliberately scrap all your ships.

They weren't lying when they said the game was expanded.

2017

Awful naming aside (there's nothing wrong with it, but Zenimax/Bethesda softworks forced Arkane's hand to use a pre-existing game's name to fuck the original IP holders), Prey is yet another one of Arkane's masterful immersive sims, and in fact gives you quite a moment to think about things at the end of it all.

As a fan of this series, I would actually rate this 2 more stars higher than the indicated rating. So why is it actually low?

The game has a plethora of highly-expensive DLCs, and without it, the game is basically just a slightly-worse R-Type Final, which in itself can't hold a candle up to the older R-Type games save R-Type II.

The gameplay, like all R-Type games, rely less on twitch and more on memorization and trial and error.

I still wouldn't recommend this game if only because of its price point.