An exhilarating and engaging thrill ride. It kept me on my toes start to finish and always threw in curve balls I didn't expect

The presentation here is masterful and just stunning. The music, the animations, the cuts and edits. Everything about this game is just striking and provocative. This makes it go beyond being an inspiration from Resident Evil or Silent Hill. It is something else entirely.

The gameplay itself is also pretty damn great. You have such limited inventory space that every venture out of the safe room is risky. Ammo is scarce. And enemies don't stay down unless you go out of your way to deal with them.

I have very minor gripes in certain areas, but not enough for it to majorly impact the game. In general most of the puzzles were great, but some I felt like leaned into more annoying tropes most games have. Having to write everything about it down and going back and forth and just repeating what you have been provided. Or needing to backtrack to a room just to get a code for something. It's hard to explain without going into detail, but some of the puzzles felt more like busy work than solving something.

Enemy variety is also lacking in this one. There are maybe 3-4 enemy types but they don't really function too differently from each other. And I also feel like it's too easy to just run past everything. There are certain rooms where it's tight and narrow and hard to get by without taking a hit. But you're way faster than any enemy so as long as you're moving they'll never catch you.

I think those are my major gripes. The game was excellent otherwise. One i won't forget about any time soon.

Reviewed on Apr 04, 2024


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