Log Status

Played

Playing

Backlog

Wishlist

Rating

Time Played

--

Days in Journal

2 days

Last played

September 2, 2023

First played

April 1, 2022

Platforms Played

NES

DISPLAY


"Pitfall is one of the best Atari 2600 games; Super Pitfall is one of the worst NES games". ~ Brett Alan Weiss of Allgame

I don't have a ton of reverence towards Pitfall despite perhaps being the 2600's strongest infantryperson, but it's quite damning how much of a fall the series takes in such a short amount of time. Despite being on a system that should be able to solo the Atari 2600 under ten times normal gravity, this alleged remake of Pitfall II is more of a shitpost game that feels like it was meant to be propaganda to dissuade people from buying an NES.

Crouching is fucked just like in the NES port of Ghosts n' Goblins (same dev btw), and despite being able to shoot comically large bullets their hitboxes might as well render them the size of termites, and that's ignoring the fact that most of the rogues gallery are constantly dryhumping the ground rendering them impossible to shoot for your incompetent protagonist who was unable to master the really tricky art of shooting while bending your knees. The game runs like it's getting mauled by a bunch of adware bots, and the stage design may as well have been spat out of a slot machine with progression gated by blindly jump-dancing in pixel-perfect spots in hopes that jiggling the handle will make items appear.

What makes this shit even more funny is that the infamous Famicom kusoge Atlantis no Nazo was originally planned to be localized as the sequel, and I feel like at that point if western audiences had experienced that it would've been like dropping an entire grand piano on the franchise and calling it a day.

Every time I come back to this I get amazed that I can shoot while jumping, like holy shit! I can't believe it! They were at least able to put jumping and shooting in the game! Please clap!

Goddamn I love garbage gaming.