4 reviews liked by ViggyNash


The climbing in this game is great, lets get that out of the way real quick. Okay now that that's done how about that fucking soundscape huh? The audio team really went off in this one. Easily the most stand out part of the game for me. At any given point you can close your eyes and be taken away noticing usually at least 4 different layered, but unobtrusive, sounds. It was obvious that this was something the team cared a lot about.

Beyond that the game is quite enjoyable. Breezy runtime that doesn't overstay it's welcome. The last chapter did some pretty interesting things with the core mechanics that I really liked and wish the game had done more of, but it is what it is. Each chapter brings something unique to the table and they boast a lot of variety. The 4th chapter was probably my favorite. Definitely would recommend this to anyone looking for a quick game to occupy a night, or two, or three in my case.

Another game I wish I liked more. The characters are cute and the premise is interesting enough, but I also kind of feel like it's not really doing anything interesting with it. Feels a bit like the sort of game where they just throw random bullshit in it because they don't actually know what they want to do. A maze? Really? Have mazes in games ever actually been fun?

I think there very much could be something really cool here if this was expanded on.

Lunacid is really really good if you're into the kind of game that's more an exercise in ambience and exploration than it is a game about action combat or difficulty. Which is to say, I think this game is maybe too easy, some of the spells especially are broken strong. That being said, I don't think that really detracts from what Lunacid does very well. This game is shockingly restrained. Through much of the early game I kept expecting to encounter a big boss or extremely scary threatening enemy, but it never really came, and honestly I very much think that's for the best. Running around with your arsenal of weapons and spells is a pretty good time and the world feels extremely good. I do think that some of the vibes fall off in the later game, especially as you get strong, but the way the maps weave in themselves and connect to each creates this perfect maze that feels both easy to get lost in and easy to visualize. There are also of course an absolute plethora of secrets. This game is very much designed for people who love searching for secrets and puzzles. There are times where I think the game could be a liiiiittle more giving with it's hints, but it's down to taste really.

Definitely a strong recommend from me.

I love puzzle games, they're probably one of my favorite genres just in terms of the raw enjoyment I get out of playing them. So I won't be the first to say that Animal Well is pretty good! The art style, music, vfx, and visual design in general are honestly a masterclass and make the game exceptionally fun to look at and explore around in. The critical path for this game is also exceptionally good and fun and I did also go on to get the "true" ending.

All that being said... I can't say this game is perfect. It could be a case of too high of expectations, but when everyone lauded this game for it's "deep layers" and stuff... I was expecting something like Void Stranger, Tunic, or even The Witness, where your fundamental relationship with the game changes as you grow to understand things that were always true, you just didn't know them yet. Where Animal Well fails for me then, is that that moment never came. I kept expecting some shocking revelation, and yet no such revelation truly existed. Perhaps this is just a case of mismatched expectations.

Animal Well is a metroidvania more than metroidbrainia. Where the early game puzzles make clever use of the items you are given, the late game puzzles fall into one of two categories. Either you don't have the item yet or the only way you'll figure it out is if you're some kind of mad wizard or have a veritable army of puzzle solvers all working on the solution. I think the former puzzles aren't very good or interesting because it's mostly about hoping you remembered where items were useful, or retreading the map AGAIN to find them. I would say I was pretty lucky as all in all I managed to take pretty good notes about where things that looked out of place were, but if I didn't... Well. I just don't think it makes for very compelling design.

Now the latter of those two puzzle types I think are pretty interesting! some of the truly esoteric puzzles sound really cool and unconventional! I won't knock them for what they are, but I think if every puzzle game had puzzles like that I'd give up on the whole genre. The reason being is that there is hardly anything in the game itself to imply their solution at all. Tunic as a counter example has a handful of complex optional puzzles at the end, however the in game guidebook provides plenty of hints to imply their solving. A single person can go in and using only the resources provided by the game solve all of the puzzles within. I don't think I could say the same for Animal Well.

All that being said, the game is and will remain a standout hit from this year and I absolutely think it's worth playing. I would recommend it to any puzzle fan.