I felt like I was a detective. Lots of walking and reading but it was a pleasant experience.

It doesn't do anything exceptional but strangely addicting. I was a little overwhelmed with everything it throws at you in the tutorial; however it does stay at a slow pace and easy to learn.

It's not indepth with the stat management or storytelling. Easy to pick up but also easy to become repetitive once you meet the characters.

It seems like a couple of the achievements are bugged so instead of spending more time repeating stories in hope they pop, I'll move on.

It's a cute idle game but it becomes stale quickly. You start with a bunny that digs coins for you, you use the coins for new food or decor to attract new bunnies, then repeat.

The models are well crafted and adorable. There are new decor pieces for each season that's fun.

When you're building a steady income stream, there is a lot of waiting around. Thus the idle gameplay is a bummer by simply waiting to unlock new things.

Really the downside was the AI bot-terflies that help pick up coins and clear clutter for you. I have watched five coin bots sit in one place for a few seconds before finally deciding to all collect one coin that disappears in front of them. Ultimately doing nothing sometimes. This was not a one time occurrence.

There is one particular winter decor that constantly trapped all the bots until I deleted it. They felt like a hindrance on top of chores.

The ending is still powerful. I strongly remembered that scene from the PSP nearly 12 years ago.

I can't remember much of the combat from then so I can't compare. It did feel fluid, easy to learn. Naturally as a Final Fantasy game, there are extra missions and grinding you can complete if you didn't get enough.

But the story up to that point is mediocre and, following OG's FFVII pattern, convoluted so even the main character is confused on wtf is happening.

I hate how things are very suddenly mentioned, or not explained. The more I play of FFVII, the more questions I have and I don't believe I will ever personally be satisfied.

2020

I wasn't sure what to expect with this one, but it was entertaining. I like the art direction: all the cute little scenes, illustrations in the loading screens, game design, etc. It's a bit of eye candy but with a focus on the character's relationship too.

The combat is easy to learn; it's not complex which is good for casual play but it can get repetitive. Thankfully you can see the enemies on the map and stun them to avoid starting battles if you want to skip.

The movement is smooth...when it wants to be. Other times I was frustrated turning or the character suddenly deciding to flip around.

There are a couple trophies that took some guesswork and grinding. Overall though it was fun and I'm glad I took the time to play it.

The story, as usual for these games, is full of holes and over the top silly. There's a handful of misspelling and bad translations.

The art isn't bad and there's quite a few cut-scenes. Strange we don't earn one for the ending. It ends so abruptly.

This review isn't going to touch on the sketchy admittance of the the developer "taking inspiration" from other games. Yes, all artists are inspired by other artists. But there's a fine line between inspiration and copy and paste. Thus I won't compare it to a particular game since it's been done. Over and over.

It certainly helped scratch the "catch adorable creatures" itch. For the most part, I find the designs okay. Do I have favorites? Sure. There are some that are fairly basic. I do like the pals do not have evolutions. That would have only added more of a grind.

I do love the customization in the game world. You can make the difficulty easier or harder, skip on hunger, earn exp quicker, etc. I want more games to follow suit. Speaking of the world, it's large. Way larger than I thought before playing. I didn't explore much of the two north regions.

Unfortunately, my least favorite aspect was the base building. It's a large part of the game and it's personally not my favorite genre. Toward the end, I was spending more time in my base rather than exploring. It felt more a chore and finally got me to stop playing. My base probably wasn't running efficiently, so possibly not the fault of the game?

I had fun playing and ultimately that's all I really ask for in a game. Entertainment.

The Film Noir art style tied with rough, detective chickens had me intrigued to play this before it left PlayStation Plus. I'm glad I did!

I loved the characters and their relationships, especially the main two. Their banter and personalities were written well. I wanted to learn more about them and see this journey to its end. Plus the voice acting is fantastic.

I enjoyed the interrogation sections and the fact you could retry RIGHT THERE, rather than completely start a new game if you angered someone.

The detective sections that have you connect people, places, and evidence was more obtuse. I don't think you could have got it wrong, but that was more guesswork for me.

My huge negative was painting another character as mentally ill and thus, dangerous. Why is this still a thing? Please if you want to make a wicked character, just do it. Don't add illness symptoms and diagnoses and say it's that reason.

I am looking forward to the next addition.

I like the puzzle idea of color gradients but the actual puzzles aren't fun.

New achievements but that Conqueror one sucked.

Plunderstorm: Limited Event

Super grindy for no reason until they buffed the rewards near the end. But I needed that parrot mount.

I enjoyed the story more than I first thought. Many improvements over their previous title, Virginia.

Very chill decorating plant management. I appreciate the plants don't die if you're not constantly checking on them. It did become repetitive waiting for the last plants to grow to fill out my book.