Infinitely replayable twinstick shooter. Unfinished, marred by poorly-implemented multiplayer and very swingy difficulty.

Super fun, tight, well-implemented game. Fantastic world, aesthetic, and gameplay. I just wish it was longer.

Not as good as the original Necrodancer. The beat detection was so unreliable that I had to turn it off, and the game was way too easy and short without it, revealing how actually sparse in content it was. Didn't innovate in gameplay very much.

Definitely enjoyed it in college when it came out, but didn't complete it when the story overstayed its welcome with a THIRD "collect the macguffins" twist. I'd like to return and complete it someday. I can still sing BUMP OF CHICKEN's OP "Karma" by memory, lol

Nowhere near as charming as Ni no Kuni 1...lost interest, but would be open to returning to it one day.

A good game, but short, and had fascinating design ideas that it failed to fully implement, like selling to customers and the weapon upgrade system. I wish I could play a fully-realized version of Moonlighter one day.

Cool ideas, cute world, ultimately shallow design that lost traction pretty quickly.

One of my favorite games of all time. My favorite feature was the weapon evolution tree. My second favorite feature was the adorable town-building Geodama system. My third favorite feature was the roguelike dungeon floors with their interactable hidden treasure rooms. The atmosphere was super well-done and memorable.

This game owns, but only really shines in multiplayer. Can't wait to play the DLC.

Another unique, unforgettable GameCube game I'd love to share on stream.

It was adorable, I loved a lot about the gameplay. The plot is legitimately terrible. Maybe I'll pick it back up with the DLC, but I sure as hell ain't payin full price for it.

My first Tales game- amazing, I'll never forget it.

Yo we had so many good times on this game in high school Anime Club.

Amazing game. Prefer it to STS. Can't WAIT for the DLC. The devs haven't done enough to improve the balance, though.