Far Cry 6 2021

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1 day

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November 20, 2022

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The easiest way I can describe this type of open world design is this:

I like instant ramen a lot. Is it as good as actual ramen? Hell no. But it's easy, reliable, and makes for a good breakfast in the morning.

Just because I like instant ramen does not mean I love two packages of instant ramen cooked in the same bowl. I mean, I don't hate it. It's more of what I like, up to a certain point. Past that point, it's chewing, chewing, chewing, and then there's the broth. Fuuuuck, the broth. By the time I'm done with the noodles, I feel like I've committed a cardinal sin of some type and my stomach ain't having it. It wants to go on strike, but I can't resist the alluring temptation of the broth. By the time I'm done with a bowl, I never want to touch the shit again. I'm getting too fat, Jesus Christ, I should eat, like, broccoli or something next time.

I know how arbitrary and stupid that metaphor is, but really, that's what these massive open worlds feel like. I'd love to say that it's a Ubisoft problem, but Just Cause 2 did the same thing in 2010. These clutter-boxes just aren't to my appetite, and that's a shame.