"Pacing" is a weird thing in videogames. I truly think despite the developers best efforts you can't truly craft a perfectly paced game. The player is too much of an X factor. They could be rushing through the game at a break neck pace or just stand around in a room for 2 hours, looking at the textures.

That all being said, Titanfall 2 probably has the best pacing of any first-person shooter I've played in the last 20 Years.

The movement mechanics mixed with the linear and vertical leveldesign creates a flow which is hard to describe with words. You can be constantly moving if you're good enough. Most combat encounters can be straight up skipped if you don't feel like it and just keep on moving. Despite this being a very linear game I always had a great sense of freedom when I was playing. I was constantly making micro decisions: Am I fighting or not, am I going this way or am I taking the high road, am I picking up this perk/weapon/grenade or not and am I fighting as a pilot or am I using my titan.

The gunplay feels fantastic, the guns are diverse enough to never feel stale and mixed with the lightning fast movement, hitting enemies feels super rewarding.

The plot is a simple little buddy road trip with your pilot and his new titan. It works, doesn't get in the way and there's some fun dialogue in here. Perfect for this kind of game as far as I'm concerned.

The set pieces are very fun although I would have prefered some more action in the platforming/movement department. The stuff that's already here is very good though.

It's a short game but for me personally it had just the right amount of playtime.

If you like any first-person shooters at all, this is a must play.

Reviewed on Feb 17, 2022


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