Using the ashes of Grand Knights History to fashion their own take on the Fire Emblem genre, Unicorn Overlord is by far and away Vanillawares most robust and conventional game to date. But in attempting to make a grander, more traditional game it feels like they left alot of their unique charm and patented storytelling on the cutting room floor. Its quietly upsetting that the monkey paw curls for every game Vanillaware makes.

For me personally, I think this “big world” thing was generic as hell and I would have rather had this really cool combat system implemented into something more linear, so that the quality could be maximized in both sides of the game. Their unorthodox storytelling wasnt something they needed to change, and it feels like this endeavor might have been a large waste of their limited resources.

Reviewed on Mar 22, 2024


2 Comments


1 month ago

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1 month ago

I made the mistake of playing the demo, and every game that so confidently drops a 5-hour demo is almost guaranteed to win me over, so I was extra bummed when I inevitably loved the intro and didn't have the money to drop on the full game. It's good to hear that it isn't necessarily upholding the Vanillaware legacy in the way I was expecting, I think that softens the blow and reaffirms my choice to prioritize some other games before I inevitably come back and get addicted to this in a year or four.

1 month ago

@Jellyghost
It brings me great pain, to agree with a recommendation against a Vanillaware title, but your intuition there is on point.

To be clear tho, if you ever thought "the story is cool but I wish the gameplay was more interesting" for any other VW title, this has that. My feelings toward this game are still fairly positive and in fact its only so bittersweet because I think they were really onto something here with this pseudo deckbuilder tactics system they got going on.