Good Concepts/Underwhelming Execution

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Rengoku II: The Stairway to H.E.A.V.E.N.
Rengoku II: The Stairway to H.E.A.V.E.N.
Koudelka
Koudelka
Dementium II
Dementium II
Voltage High Society
Voltage High Society
Rengoku: The Tower of Purgatory
Rengoku: The Tower of Purgatory
Superb art design, unique character customisation and souls-like elements, but Rengoku is ruined by pretty bad controls, repetitive gameplay and level design
Resident Evil Zero
Resident Evil Zero
Ghostwire: Tokyo
Ghostwire: Tokyo
Nightmare Creatures II
Nightmare Creatures II
Nightmare Creatures
Nightmare Creatures
Dementium: The Ward
Dementium: The Ward
P.N.03
P.N.03
Always nice to see Shinji Mikami work on anything not related to horror, but bad controls and repetitive level design overshadow PN3's potential. It feels like one level stretched out to a 3-hour game
Deep Sky Derelicts
Deep Sky Derelicts
Chaos Break
Chaos Break
I Am Alive
I Am Alive
Oxide: Room 104
Oxide: Room 104
Hellpoint
Hellpoint
HellSign
HellSign
Daymare: 1998
Daymare: 1998
Generation Zero
Generation Zero
I'd love to see a good videogame based on Simon Stalenhag's works. Too bad this one sucks and has little to no concent
Mystic Nights
Mystic Nights
Thermonuclear
Thermonuclear
Graven
Graven
Resident Evil Survivor
Resident Evil Survivor
Countdown Vampires
Countdown Vampires
It has some interesting ideas I've never seen in another survival horror games, monster design is kinda cool, but some level/game design decisions were weird
Alone in the Dark
Alone in the Dark
Lords of the Fallen
Lords of the Fallen
NightCry
NightCry
Silent Hill: Book of Memories
Silent Hill: Book of Memories

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