Good Concepts/Underwhelming Execution

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Ghostwire: Tokyo
Ghostwire: Tokyo
Koudelka
Koudelka
Resident Evil Zero
Resident Evil Zero
Lords of the Fallen
Lords of the Fallen
Resident Evil Survivor
Resident Evil Survivor
I Am Alive
I Am Alive
P.N.03
P.N.03
Always nice to see Shinji Mikami work on anything not related to horror, but bad controls and repetitive level design overshadow PN3's potential. It feels like one level stretched out to a 3-hour game
Nightmare Creatures
Nightmare Creatures
Alone in the Dark
Alone in the Dark
Dementium: The Ward
Dementium: The Ward
Dementium II
Dementium II
Hellpoint
Hellpoint
Graven
Graven
Rengoku II: The Stairway to H.E.A.V.E.N.
Rengoku II: The Stairway to H.E.A.V.E.N.
Generation Zero
Generation Zero
I'd love to see a good videogame based on Simon Stalenhag's works. Too bad this one sucks and has little to no concent
Countdown Vampires
Countdown Vampires
It has some interesting ideas I've never seen in another survival horror games, monster design is kinda cool, but some level/game design decisions were weird
Nightmare Creatures II
Nightmare Creatures II
Mystic Nights
Mystic Nights
Silent Hill: Book of Memories
Silent Hill: Book of Memories
Oxide: Room 104
Oxide: Room 104
HellSign
HellSign
NightCry
NightCry
Thermonuclear
Thermonuclear
Voltage High Society
Voltage High Society
Daymare: 1998
Daymare: 1998
Rengoku: The Tower of Purgatory
Rengoku: The Tower of Purgatory
Superb art design, unique character customisation and souls-like elements, but Rengoku is ruined by pretty bad controls, repetitive gameplay and level design
Chaos Break
Chaos Break
Deep Sky Derelicts
Deep Sky Derelicts

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