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#1 moeshit fan on backloggd dot com fight me

My discord is @ieatlolis

I also like anime a lot more than games sorry reddit
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Favorite Games

Rabi-Ribi
Rabi-Ribi
Labyrinth of Galleria: The Moon Society
Labyrinth of Galleria: The Moon Society
Tevi
Tevi

822

Total Games Played

000

Played in 2024

042

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Recently Reviewed See More

Not to sound like an epic gamer contrarian but Hollow Knight is a game I've never really understood the overwhelming hype for. It feels incredibly safe, lacking any originality whatsoever and desperately trying to appeal to the masses (which it obviously succeeded at). Most things it does pretty badly to fine with few things it's truly outstanding in.

Let me start off by explaining what I mean by saying Hollow Knight is <safe> and <desperately tries to appeal to the masses>. I think this is most obvious in its aesthetic, being minimalist scrimblo (bug)guys in a dark world. These things obviously work and have wide appeal. The easily ignorable lore-based story is also a victim of Hollow Knight's addiction to playing it safe, I really wish metroidvanias in general would get over lore-based storytelling, it's really boring. I could go on and on about how safe this game is from the world design, to the simplistic combat, to the movement upgrades being as bland as possible, but the point is that these things make game feel like it lacks any personality, putting that aside to be safe and easily marketable to the masses. It's basically The Minions but for adults. This isn't a problem depending on who you ask, but to me it really just made this feel super unremarkable. I love when games try new things being as creative as possible, this game is the opposite of that, some may even call it ehehhehehehehhehehehehhehe hollow.

Anyways on to the aspects of this game I actively dislike and think are bad. I think the easiest things to call bad are the bosses, while there are 2-3 great bosses the majority of them feel extremely underwhelming to outright bad. They just kinda feel like nothing and are very forgettable. Shoutout to the dream bosses for being especially nothing. The walk of shames back to bosses are also pretty bad but none of the bosses are really difficult enough for them to be that annoying, still worth nothing tho. The lack of good fast travel also makes some areas feel like an extreme slog to return to, very often having to retread the same ground you have before, the pretty w/e level design also doesn't help this at all. Most of the souls-inspired mechanics in general feel tacked on for no real purpose and only add tedium, I really wish games would stop taking inspiration from Souls when they have no clue what makes those games so good. I also wish there was more customization, the badges don't really give you much to play around with and aside from those there's practically nothing customizable which isn't great when this game is as long as it is.

That being said it's not like I despise this game, there's honestly a good bit of things I think Hollow Knight does absurdly well. Despite the boring setting the game visually looks fantastic and the sound design I'd easily place on top of the genre. This game also feels fantastic to control. I may think the bosses suck ass but the actual enemy design is really good, with plenty of enemy variety to make every area feel unique. It's absolutely worth noting that what this game does well it does VERY well. It just doesn't have much that really goes over the bar of <ok>.

tldr this is like basically the golf of video games when u rlly think abt it

For the uneducated, Bloodroot is a metroidvania with clear inspirations from games such as Symphony of the Night. It's also porn, porn which some might call <problematic> considering most of the cast consists of <petite bodied individuals>.

With that out of the way this game is fucking awesome, with most metroidvanias I run into the issue of simplistic combat which isn't done any favors by lackluster boss design across the majority of the genre. Even games I adore, such as Symphony of the Night, have pretty w/e to shit bosses with some exceptions. Bloodroot however has some of the best boss design I've seen in gaming period, pair this with the insane combat system, which takes notes from fighting games of all things featuring shit like cancels & assists. And then pair THAT with the movement, which after a certain point becomes so ridiculous that the only limiter becomes your skill. With all that this game becomes something that feels so unbelievably good to play it's ridiculous, very few games feel as good to play as this one. Even aside from the basic gameplay there's so much to love here, the map design is great, with my only complaint being the odd visuals and structures of some areas (I can't really fault it for this considering how low the budget obviously was). There's also an obscene amount of customization here, allowing you to have up to 9 weapons equipped at once alongside 3 <sub attacks> (basically fighting game assists). The accessories here are also all VERY good and useful, forcing you to decide what you equip based on how you want to play rather than equipping the few things that aren't useless (thank you fromsoft). Basically, there's a lot to love here, this game is VERY well put together.

Now to address the elephant in the room, which is the porn. The porn is great, I will not comment further otherwise the team at backloggd may get somewhat upset, a tad bit perturbed. But what I will say is I respect this game so hard for being what it is. I despise when games are made to appeal to the masses, things like Hollow Knight I find so safe and boring, gameplay and aesthetics alike. Yeah, the (singular?) dev could've made something with mass appeal that could've been incredibly successful given how good this game actually is. But that'd be lame. We have enough games that try to appeal to the masses, give me more games like this that appeal to only the most specific of niches.

To preface I got midway through chapter 5 with around 20 hours clocked in before deciding to drop this.

I think my biggest problem with Astlibra Revision is the story itself, which I'm not going to call bad by any extent, it's just something I can't find myself caring about in any way shape or form. The reasoning for this is it follows a lot of trends I've never enjoyed. The biggest being the focus on a <grand adventure> with little room left for characterization similar to things like Xenoblade Chronicles or Radiant Historia. I've never fucked with games like this. You could have the most kickass story of all time but if I don't care about a singular character in that story then that story sux. Honestly though I think the silent protagonist was the actual nail in the coffin for me. It's especially unfortunate in a story like this where instead of someone that could've honestly been pretty cool we get uhhh Mario from da Mario rpgs (he emotes in basically all the same ways including the gibberish talk it's weird).

The gameplay itself is pretty neat, I do actually like how mechanically it's a huge mash-up of a ton of different rpg systems. The combat is also pretty fun outside of how quickly you'll die because the lack of i-frames and enemies doing huge chunks of your health. My biggest issues were the crafting/material system being pretty tedious forcing you to grind for materials & the way chapters were generally structured. There's a LOT of forced backtracking in these chapters to solve some pretty annoying & unintuitive puzzles which I can't really think of any reason to exist outside of unsubtle padding. I may seem like I'm bitching about the gameplay a lot (bcuz i am) but I honestly didn't mind it all that much, it's pretty dumb fun when it's not annoying.

Overall I don't like, I can understand why a lotta people like it doe, I just don't fuck w/ it.